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Posted: Mon Dec 05, 2005 5:25 am
by Industry
Tag Header, Collection Header, Color Table, Hue Changes, and Low Level Shapes (for sequences) finished.
Remaining: Bitmaps, Shadows, Sequences, Preview Animation, and Saving.
It won't have the old Amber's Extractor Plate Feature since I have no idea what they do, and I'm fairly certain no-one outside of Bungie could ever use it.
Give me feature requests. I know someone (Graydon) wanted to be able to preview alpha channel stuff. What else?
Posted: Mon Dec 05, 2005 2:26 pm
by ChrisP
My request, for now, is that this gets done soon.
Posted: Mon Dec 05, 2005 3:03 pm
by oogaBooga
Will i be able to import sequence bitmaps like in amber?
Dont forget to include some of the handy shortcuts amber had, like holding down apple or shift or option (i forget which does which) when aligning sequences by hand. Keep up the good work!
-ooga
Posted: Mon Dec 05, 2005 7:46 pm
by capital
what language are you coding in?
Posted: Mon Dec 05, 2005 7:49 pm
by Industry
Perl (with Tk)
Posted: Thu Dec 15, 2005 9:58 pm
by Point
big time suggest up the level of color plate size to be able to export...
and what does the trans.per number do anyway?
Posted: Thu Dec 15, 2005 10:03 pm
by Point
Extractor plates are very handy and almost maditory to have good looking units... it alows you to export a color file of the collection sequences and shadows... handy for editing for printouts to find errors take out blue fuzz around the units and re import fixed or adjusted bits... in one easy motion... it also alows to import scenery fast... not to mention set alpha maps for transparency ... its a important feature that shouldnt be missed... my only prob with it is that it currently has a limit on how big the color plate can be to be exported...
Posted: Fri Dec 16, 2005 7:09 am
by haravikk
I don't think he's suggesting that plates have been removed entirely (Alpha plates are ESPECIALLY useful), but rather that the "Extractor Plate" has been dropped, since no-one seems to know what in the hell that plate is useful for anyway. I've looked at it and it really doesn't do anything obviously necessary.
The trans. per frame value determines how much fading there is between frames. ie when you go from frame 2 to frame 3, you don't just 'jump' straight to it (ie one nanosecond you have 2, then you have 3). It cross-fades between them, making the animation a little smoother.
So you might have frame 2, then 75% frame 2 with 25% frame 3, 50% frame 2 and 50% frame 3, 25% frame 2 with 75% frame 3 before finally arriving at frame 3.
Typically a good trans. per value is four times the number of frames in your sequence.
This value makes more difference for LPGRs than it does for units, as the transition for monsters is barely noticeable.
Things like sequences that are set to fade out or fade in (for projectiles), these REQUIRE a sensible trans. per value in order to look right.
Posted: Fri Feb 24, 2006 10:22 pm
by Gleep
Its been awhile since last post, any word on if this will be released? I await patiently, Thanks
Posted: Sat Feb 25, 2006 7:20 am
by Industry
exactly 13 days before The Tain.
Okay, okay. I was trying to get this finished for Christmas release, but failing that I of course moved on to other things. I'll get back on it.
Posted: Sat Feb 25, 2006 7:59 pm
by Soulytfs_1
MMMM sound fun. W can i get Amber from.
Posted: Sun Feb 26, 2006 12:07 am
by Pyro
Souly, you have to read the post with a little more patience. He said its not done... therefore it can't be downloaded.
Posted: Sun Feb 26, 2006 1:49 pm
by Gleep
Glad to here it's not vaporware.
Posted: Sun Feb 26, 2006 2:08 pm
by GodzFire
Industry man, I didn't even know anyone was working on a new universal release. Take your time, that's the thing. If I remember correctly you made UnTags, and just by that I know you make some incredible stuff.
The ONLY request I would have, is it there was a way to be able to work with textures and animations from Myth 3, or even being able to import/export them. That would be the coup-de-gra.
Posted: Wed Mar 08, 2006 6:10 am
by DanielRomero
Where did you get the file format? I looked everywhere! I rmember there was on in vistacartel I think.