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Posted: Sun Jun 25, 2006 12:27 pm
by Zeph
Hello, I am having a wierd bug with loathing.
Here's two links with images showing the problem along with a small description of what I am doing.

Terrain Bug (Selection Tool)

Terrain Bug (Hill tool)

Map Bug (In game)

What I did :

I modified the Clash in the cloudspine colormap and displacement map. I then proceeded to export the new ones on the map. I deleted all models since they have to be removed. What happens is that the map seems to remember the model borders and displays them.

Wierd thing is that the terrain shows normal when im on the hill edit mode, unit placing, scenery and projectile placing modes. When I go in selection mode OR In game(!) Units can pass through these phantom hills.

I'd like to know of a way to remove those, it is very annoying...

Posted: Sun Jun 25, 2006 6:46 pm
by A-Red
I have vague memories of solving a problem where model borders were still showing up in-game. I think I solved it by starting over and removing the models by clicking on them individually and deleting, instead of going into the model palette and removing them all at once, like I did before. It was a long time ago, and I was pretty new at editing, and I haven't dealt with these sorts of issues much since, so maybe I'm completely misleading you. I hope this helps though.

Posted: Wed Jun 28, 2006 8:44 am
by GizmoHB
mb try the Recompute Mesh LOD option in loathing...might do something

...Giz

Posted: Thu Jul 27, 2006 6:14 am
by Graydon
Duno if you fixed this zeph... but as Gizmo said, Recompute Mesh LOD should remove any memory of a mesh's model placements.

Posted: Thu Jul 27, 2006 11:55 am
by Baak
What does LOD stand for again? This is one that never seems to stick in my mind...

Posted: Thu Jul 27, 2006 1:14 pm
by Myrd
Level of detail