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Posted: Thu Jun 29, 2006 6:59 pm
by Nameless
This probably has some simple solution but I'm trying to make a unit capable of using different spell sets like the pyro in mazz. Problem is, every time I try to load a map with the artifact myth crashes, the log says "couldn't read header for projectile definition" and "artifact definition postprocess failed" How do I fix this?
Posted: Fri Jun 30, 2006 2:19 am
by lank
it sounds like you need to link the artefact to a projectile (and make sure the projectile is linked to the artefact).
Posted: Fri Jun 30, 2006 4:55 am
by Nameless
I checked, my artfact has a projectile tag and the projectile has the correct artifact tag...
Posted: Fri Jun 30, 2006 7:34 am
by lank
what was the projectile definition it wanted?
it could be that it's trying to link to a file that doesn't exist...
Posted: Fri Jun 30, 2006 7:59 am
by Zeph
did you asign an object tag to your projectile?
Posted: Fri Jun 30, 2006 3:15 pm
by Nameless
Starting mesh "Shiver"...
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for projectile definition ' '.
Error: File system Open in .\Myth2Code\definitions.c, line #584: artifact definition postprocess failed on '00 avataraC'.
Warning: Unable to find cutscene 'prologue.smk'.
Closing Myth.
This is the error from the log, I do have it linked to an object tag. I simply made a duplicate of the "19 lightning key" proj. renamed it and switched the artifact tag to my artifact. Then I went to the artifact and linked it to the projectile.
Posted: Sat Jul 01, 2006 2:32 am
by Graydon
did you place the artifact on the map?
Posted: Sat Jul 01, 2006 7:42 am
by Nameless
Yes, I did. If someone would like to give a list of things to check for I can go through it and indicate what Ive already done.
Posted: Sun Jul 02, 2006 9:16 am
by Nameless
..could really use some help here.
Starting mesh "Shiver"...
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for projectile definition ' '.
Error: File system Open in .\Myth2Code\definitions.c, line #584: artifact definition postprocess failed on '00 avataraC'.
Warning: Unable to find cutscene 'prologue.smk'.
Closing Myth.
Everything is properly linked, Artifact is on map, still wont work...
Posted: Sun Jul 02, 2006 12:31 pm
by ozone
the projectile isnt failing the artifact is...
make sure you set the arts projectile to the right one or make sure it isnt linked at all...
it seems like its linked to a projectile with an empty header.. because of this ' ' in the first error