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Posted: Fri Jul 07, 2006 5:17 pm
by gugusm
I know, it's easy for others, but not for me.
I put a group of thralls into my map. I made proximity test and radius test for them (they're attacking when enemy is too close and if I hurt them). But I want them to back into their initial positions when not fighting (when enemy is far). I know I have to combine Test Unit Action with Movement Action, but I don't know how. Help! If there are some ambiguities in this text, please ask.

Sorry for eventual errors, I'm not American.

Posted: Fri Jul 07, 2006 6:35 pm
by A-Red
Well, you already have a TUNI that sees if Light units are close. You could give it an "Activates on Failure" flag so that when they aren't within that radius, the thralls move back to a certain point.

But it would be more convenient to use a Legion action. You know how the army of Thralls/Soulless in Beyond the Cloudspine (or the similar one in TFL's Force Ten) always retreat and return to their original position based on how close you are? Those blocks of units are all controlled with a single LEGI action. LEGIs have a lot of flags, but basically you just need to make sure it has all the groups you want (just the thralls in this case), give them a line to follow (two waypoints), and tell them how close they need to check for Light units.

A-Red

Posted: Fri Jul 07, 2006 8:26 pm
by :) Da Cid (: McCl
gugusm wrote:Sorry for eventual errors, I'm not American.
The only error I saw was "Thralls" instead of "Thrall", but that's not a nationality thing. Whole races are united with this mistake.

-TGP-

Posted: Sat Jul 08, 2006 10:04 am
by gugusm
OK, thanks. LEGI works very good in this situation.