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Posted: Fri Jul 07, 2006 1:51 am
by carlinho
Anybody has any Myth models that could look from the Classical Greek period?
The library level has some, but anybody has any extras or knows how to port some that do look Greek either from TFL or anywhere else?
I suck at doing myth compatible models...
Posted: Fri Jul 07, 2006 9:58 am
by vinylrake
Probably the same models as the Great Library, but 'Behind The Library' has city models, as does Lord Goda's Castle (by Soma). Actually I am pretty sure Lord Goda's Castle has some models that *aren't* from Bungie - I recall a low peaked roofed columned building and maybe some walls that looked different. Lord Goda's castle is at udogs and mythaddicts.
If you want to make or port them yourself there's a TFL to SB model porting article, and a more generic unit and model making tutorial, both at the myth graveyard.
Posted: Fri Jul 07, 2006 3:13 pm
by carlinho
Thanks a lot vinyl!
I'll check them out immediately!
Posted: Fri Jul 07, 2006 5:09 pm
by carlinho
buahhhh
they used the same models as in library...
anybody who has any Greek looking modelzs?
Posted: Sat Jul 08, 2006 12:15 am
by Industry
There is a number of 3dmf building models at some building model site. I've always thought with a little Apathy these could be imported into Myth. See, I was almost helpful.
Posted: Sat Jul 08, 2006 2:14 am
by iron
Anything in Jinn that could be useful? Also look for models that could be ok if retextured...
Posted: Sat Jul 08, 2006 3:24 am
by carlinho
Thanks guys!
I went into Jinn and discovered the insane city with it's tall buildings and some incredible ruins on the desert
wow! the people who did jinn were incredibly talented!
I kind of forgot after all this years how good it looked!
Industry, it would rock to find that site!
Anyways after 7 hours of burning my brain and driving it to almost making it explode I managed to build in meshworks the top part of the parthenon and to do some columns.
I tested it in Myth and apart from the horrible textures look when importing from apathy it looks great!
So I'm smiling again!
Of course it will never look as good as the Jinn modelz...damn they are sooo good...
Posted: Sat Jul 08, 2006 4:50 am
by Industry
After minutes of searching... check out http://www.greatbuildings.com/
They aren't textured but there is the Temple of Nike-Athena, the Athenian Treasury, The Parthenon, and a variety of other stuff that may be actual Greek buildings but my historical architecture isn't all that current.
Posted: Sat Jul 08, 2006 5:03 am
by Industry
Actually, a few minutes more of searching yields an even more specific link at that same site. They have a list of Ancient Greek Architecture http://www.greatbuildings.com/types/styles/greek.html
Now if all that doesn't peak your Ancient Greek/Myth Modeling desires, I don't know what will.:p
Posted: Sat Jul 08, 2006 12:02 pm
by carlinho
wow!
incredible industry!
That's great!!!
I'll start converting all this right now!!!
Thanks a lot!!!
Posted: Sat Jul 08, 2006 6:04 pm
by Industry
So, I tried to open some of these with straight away with Apathy, that didn't work. So, I searched for a while and found 3dmf Optimizer which would open them but couldn't Optimize anything but the smallest buildings (like the Yurt). Anyone have any tips/ideas?
Posted: Sat Jul 08, 2006 6:23 pm
by Industry
Huh. At least I figured out how to get 3dmf Optimizer to work. In the Optimizer Options I had to increase the number of material triangles from the default of 1500. Now to see if I can get Apathy to open any of these optimized files.
Posted: Sat Jul 08, 2006 6:25 pm
by Industry
hmm. Apathy keeps bombing with an error of type 12.
Posted: Sat Jul 08, 2006 6:37 pm
by Industry
Okay. So a little more reading and playing around and I think I have the answer to the rest of my questions. I think a Myth model can only have around 500 polygons and most of these building models have over 2000. Optimized or not Apathy spits them out. Oh well, so much for easily importing 100 new detailed models into Myth.
Posted: Sun Jul 09, 2006 4:47 am
by carlinho
yeah....I know it sucks
Also don't forget that if models are not specially designed for myth (they need to have dimensions exact as the meshes and submeshes grids they would behave weird and dissapear on edges when you rotate the camera)
nevermind, I managed to start to understand again meshworks and did a not perfect but kind of Ok Parthenon
I had to break it in 3 because of the 500 limit...
but it works
though I don't know why when I apply the shadows it doesn't generate any...
it's pretty tall...maybe there's also a limit to height of a model when creating shadows???
Also textures suck big time when imported by apathy, I think I need to re load them in Amber again to make them look better...