[color=DFC99B]Greetings tiax,
like Maug mentioned, most us mapmakers incorporate a biodegrader in any plugin we do, even if just to forestall running into a possible projectile array full error somewhere down the line.
However, as far as I know/recall, no biodegrading was added to ANY default projectile tags with any of the updates Magma has issued.
Id have to crack Chimera open and look over the tags there to say whether or not Badlands used one or not, and I cant say with any certainty about vTFL tags, but playing standard Myth, or levels using default myth tags/units *should not* degrade.
Ill try to look over Chimera and some vTFL tags L8r after Ive slept some.
I don't suppose there's a way to turn this "biodegrader" off? I haven't had any problems with hitting the projectile limit on these maps before and one of the most fun parts of Myth (for me anyway) is watching the carnage created after an encounter.
Not unless you disassemble the plugin(s), open each PROJ thats set up to degrade and redo it so it remains. ;op
Though I must agree with the carnage created part, The Journey Continues . . ., my first map, was based on that very concept, "I want to see a trail of blood and body parts from start to finish !!" ;op
I think sometimes a mapmaker can get carried away though, with a Mazz style map, you definatley want almost everything to degrade as so much more will be created shortly. However, a normal adventure style map like The Great Devoid shouldnt need one, or at the very most just things like archers arrows and souless javelins should be enough.
By the way, is this projectile limit hardcoded or is it dependant on processor power, memory, etc. ?
::guessing:: Id guess its hardcoded. Iron or CIK, or Myrd would be the ones to answer this one. ;o)
Hitting the projectile limit btw can be a very bad thing because as far as I know, Myth II doesn't prioritize projectiles -- so if the limit is hit, just about any projectile could fail to be generated, including very important things like arrows.
Actually Maug, iirc, Iron added code that will cause Myth to stop creating
blood and
water ripples when the projectile limit array nears filling up. Though Ive yet to see it in action yet. ;op
And yes, hitting this limit sOOkz big time as it means GAME OVER MAN!! Do not pass go, do not collect $200.00 as units fight and fight and fight, but no arrows shoot, or sword blows land, dorfs toss nothing, etc etc etc.
::still recalls clearly the first time he ran into this, "WTF !! GDI!! MF!! ILL KILL JOO Piece O Chit!!!!!!!!!::[/color]
Edited By GHOST® on 1089984163