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Posted: Mon May 29, 2006 9:12 pm
by princepawn
I dont get it. Perhaps it's because I have hardware rendering selected. Here's the myth log:

2006-05-29 19:15:49
Myth II Build 261 running under Modern Windows 5.010000 ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Couldn't find any valid display modes for Direct3D (ATI MOBILITY RADEON X600)
Found 0 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Using GDI for Input
Mouse appears to have 3 buttons and 3 axes.
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch 1.3
PlayMyth v1.2.1
PMI_RockOn
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded

Posted: Mon May 29, 2006 9:46 pm
by iron
That's really odd about it not finding any D3D devices. Try it without 3D sound & if that fails, try software rendering.

Posted: Tue May 30, 2006 8:53 am
by princepawn
Well what happened is that Myth switched to a different rendering resolution that was not supported by Direct3D. So when I switched it to OpenGL the problem did not resurface.

_how_ it switched, I don't know. But it did.