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Posted: Wed Apr 14, 2004 10:17 am
by Pistol_Pete
The Wolf and I were trying to play that, but it failed to work. The game would "seem" to load, then the screen would degauss after all the loading took place, but then I'd be instantly transported to the after game screen (with the perm, total kills, etc...) Then we tried using Across the Ghol 3, with Bushido, but it worked. So I really don't know what's going on.
System specs:
Windows 98SE
Build 222 (equiv of public beta)
Posted: Wed Apr 14, 2004 11:14 am
by GHOST®
[color=DFC99B]OMG!! jOO broke SotM III !? :oO[/color]
Posted: Wed Apr 14, 2004 11:56 am
by Graydon
Never happened to use b4 PP....je ne sais pas :/ Did you have the tagset turned on?
Posted: Wed Apr 14, 2004 12:16 pm
by Pistol_Pete
The Wolf first hosted SoTM 3 with the Bushido unitset on, and he tried twice before we tried using my host. When I ran a game of SoTM (on the Busdio option in the maplist), I made SURE that the Bushido unitset was enabled. But I still got the same problem. Could someone else try this out, and see what results they get?
And Ghost...I didn't break it; the plug was tottering at the edge of the table, and I gently bumped it.
Posted: Wed Apr 14, 2004 12:44 pm
by GHOST®
[color=DFC99B]Sure Pete !! And just who slid it near the edge of the table to begin with I wonder ?? ;op
Anyways, I tried this online at PMNet, sure enough, hello postgames stats, not only that, but it had my team name then my stats listed 3 times below that, then it had my team name again then my stats 3 times below that. Ill UL SotM Shido Postgame fUbar.jpg screenshot later tonight.
On the other hand, I tried this same level /unit-tagset solo and it loaded just fine. :o)[/color]
Posted: Wed Apr 14, 2004 3:56 pm
by Graydon
I'll give it a whirl on the mac when i get home...I can almost bet it works properly without doing so though
what can I say...Winblows.
Posted: Wed Apr 14, 2004 8:29 pm
by Pistol_Pete
I tried running the Bushido version of Shadow of the Mountain 3, with the Bushido unitset enabled, and it worked. Then I logged onto pmnet and tried to host a game, with only myself, and run the Bushido verison of SoTM 3. But the game went to the after-game screen just after the map loaded. Also, I got some blue bar messages saying that the game was cancelled while loading. Any idea what's going on here?
Posted: Wed Apr 14, 2004 8:44 pm
by iron
1.5 takes you to the after-game screen if the map fails to load for some reason. Previously you would have been dumped out of pmnet/mnet and back to the main menu.
Pete, can you try it again then post the contents of myth_log.txt here for me?
Posted: Wed Apr 14, 2004 10:18 pm
by GHOST®
[color=DFC99B]Heres my myth log.txt Iron . . .
Please note the error "Error: Data Missing in .\Myth2Code\cutscenes\cutscenes.c, line #369: Unable to find the following cutscene - prologue.smk" has only begun being reported since 1.5.
2004-04-14 23:03:37
Myth II Build 222 running under Modern Windows 5.010000 ----------------------------------------------
Loading Patch Files Succeeded
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Mouse appears to have 5 buttons and 3 axes.
Initialized for DirectSound3D using COM
Loading Patch Files Succeeded
Loading Patch Files...
Patch 1.2
Patch 1.3
PlayMyth v1.2.1
PMI_PlayMythRed
Patch 1.4
Patch 1.4 Interface MTFL
Patch 1.5
Loading Patch Files Succeeded
Error: Data Missing in .\Myth2Code\cutscenes\cutscenes.c, line #369: Unable to find the following cutscene - prologue.smk
Loading Patch Files Succeeded
Running Direct3D (NVIDIA GeForce4 Ti 4600 (Gateway) ) at 1024 x 768, 16 bit
Loading Patch Files Succeeded
Starting mesh "|iShadow 3 (Bushido)|p" with 2 plugins...
Bushido-Units
Magma - Shadow III
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for sound definition 'libs'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile definition postprocess failed on 'berserk arm shad3'.
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for sound definition 'libs'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile definition postprocess failed on 'berserk leg shad3'.
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for sound definition 'libs'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile definition postprocess failed on 'berserk head shad3'.
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for sound definition 'libl'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile definition postprocess failed on 'berserk torso shad3'.
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for sound definition 'libs'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile definition postprocess failed on 'berserk hat shad3'.
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for sound definition 'libl'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile definition postprocess failed on 'berserk dead body shad3'.
Error: Data Missing in .\Myth2Code\cutscenes\cutscenes.c, line #369: Unable to find the following cutscene - prologue.smk
Closing Myth...
Looks like its missing the 'libs' sound for berserk PROJs. :o([/color]
Posted: Thu Apr 15, 2004 9:39 am
by Pistol_Pete
Ghost, are you able to run SoTM 3 with Bushido, as a single player level?
Although my mythlog.txt is basically the same, I guess I'll post it here too:
2004-04-14 21:19:34
Myth II Build 222 running under Win98 ----------------------------------------------
Loading Patch Files Succeeded
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Mouse appears to have 5 buttons and 3 axes.
Initialized for DirectSound3D using COM
Loading Patch Files Succeeded
Error: Data Corrupted in .\Myth2Code\tag_files\tag_files.c, line #3292: the monolithic file 'plugins\internal formations' has no header
Error: Data Corrupted in .\Myth2Code\tag_files\tag_files.c, line #3292: the monolithic file 'plugins\1x1.gif' has no header
Loading Patch Files...
Patch 1.2
PlayMyth v1.2.1
PMI_PlayMythBlue
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Loading Patch Files Succeeded
Running Direct3D (RADEON 9700 PRO ) at 1152 x 864, 16 bit
Loading Patch Files Succeeded
Starting mesh "|iShadow 3 (Bushido)|p" with 2 plugins...
Bushido-Units
Magma - Shadow III
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for sound definition 'libs'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile definition postprocess failed on 'berserk arm shad3'.
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for sound definition 'libs'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile definition postprocess failed on 'berserk leg shad3'.
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for sound definition 'libs'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile definition postprocess failed on 'berserk head shad3'.
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for sound definition 'libl'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile definition postprocess failed on 'berserk torso shad3'.
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for sound definition 'libs'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile definition postprocess failed on 'berserk hat shad3'.
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for sound definition 'libl'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile definition postprocess failed on 'berserk dead body shad3'.
Closing Myth...
Posted: Thu Apr 15, 2004 10:21 am
by GHOST®
[color=DFC99B]
Ghost, are you able to run SoTM 3 with Bushido, as a single player level?
Although my mythlog.txt is basically the same, I guess I'll post it here too:
::points up 6 posts::
"On the other hand, I tried this same level /unit-tagset solo and it loaded just fine. :o)"
Arent you able to play this setup solo ??
Iron determined the problem to be the fact its loading the plugins in the wrong order when on PMnet.[/color]
Posted: Thu Apr 15, 2004 11:06 am
by Pistol_Pete
Ghost, as an college English major, you should know that I currently despise reading. So why would I look up your response six posts ago? Thanks for the clarification though.
Yes, I am able to run the Busdido version of SoTM 3 solo. Hmm..when I get home tonight, I'll check and see if SoTM 3 w/ Bushido runs on mnet. Might as well be tried out.
Edited By Pistol_Pete on 1082045370
Posted: Thu Apr 15, 2004 1:22 pm
by GHOST®
[color=DFC99B]
Pistol_Pete wrote:Ghost, as an college English major, you should know that I currently despise reading. So why would I look up your response six posts ago? ;) Thanks for the clarification though.
Yes, I am able to run the Busdido version of SoTM 3 solo. Hmm..when I get home tonight, I'll check and see if SoTM 3 w/ Bushido runs on mnet. Might as well be tried out.
LOL !! Pete :o)
I hope my grammer isnt being graded ?? ;op
I just tried Sotm III with Bushido activated on MNet, same results, booted to postgame stats screen with multiple Myth Addictz United /GHOST® Stats.
Heres the myth log from my MNet attempt, just_in_case . . .
2004-04-15 14:04:46
Myth II Build 222 running under Modern Windows 5.010000 ----------------------------------------------
Loading Patch Files Succeeded
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Mouse appears to have 5 buttons and 3 axes.
Initialized for DirectSound3D using COM
Loading Patch Files Succeeded
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface MTFL
Patch 1.5
Loading Patch Files Succeeded
Error: Data Missing in .\Myth2Code\cutscenes\cutscenes.c, line #369: Unable to find the following cutscene - prologue.smk
Loading Patch Files Succeeded
Error: Data Missing in .\Myth2Code\cutscenes\cutscenes.c, line #369: Unable to find the following cutscene - prologue.smk
Error: Data Missing in .\Myth2Code\cutscenes\cutscenes.c, line #369: Unable to find the following cutscene - prologue.smk
Running Direct3D (NVIDIA GeForce4 Ti 4600 (Gateway) ) at 1024 x 768, 16 bit
Loading Patch Files Succeeded
Starting mesh "|iShadow 3 (Bushido)|p" with 2 plugins...
Bushido-Units
Magma - Shadow III
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for sound definition 'libs'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile definition postprocess failed on 'berserk arm shad3'.
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for sound definition 'libs'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile definition postprocess failed on 'berserk leg shad3'.
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for sound definition 'libs'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile definition postprocess failed on 'berserk head shad3'.
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for sound definition 'libl'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile definition postprocess failed on 'berserk torso shad3'.
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for sound definition 'libs'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile definition postprocess failed on 'berserk hat shad3'.
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for sound definition 'libl'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile definition postprocess failed on 'berserk dead body shad3'.
Error: Data Missing in .\Myth2Code\cutscenes\cutscenes.c, line #369: Unable to find the following cutscene - prologue.smk
Closing Myth...
[/color]
Posted: Thu Apr 15, 2004 1:50 pm
by Pistol_Pete
M'kay, looks like we might have a pesky bug in our midsts. Thanks for testing out my mnet suspicions. I'll start playing around with some diff options - like Leggo and The Seventh God - and see if I can detect any similar problems.
And don't worry Ghost, I am becoming quite partial to the first letter of the alphabet, as far as grading goes.
Posted: Thu Apr 15, 2004 3:26 pm
by GHOST®
[color=DFC99B]
And don't worry Ghost, I am becoming quite partial to the first letter of the alphabet, as far as grading goes. ;)
WHOOOT !! I got a B !! ;o)[/color]