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From Dusk 'till Dawn
Posted: Wed Jul 26, 2006 8:47 am
by Nameless
Yet another chance for everyone to tell me it's immpossible, but WOULD it be possible to create a map that has an internal shift from day to night? Potentially using shadows or mesh lighting maybe...
P.S. I miss the old forum look and layout...
Posted: Wed Jul 26, 2006 6:02 pm
by iron
I know years back that Elijah (of MythChess fame) was working on a castle map that had multiple day/night transitions using a particle system of big dark cloud things. He never got it finished though & drifted away from Myth.
In the TSG map where you go into the dragon's cave it gets significantly darker. Its done using translucent dark sprites placed as scenery between the camera height and the floor, and works a treat. For a transition you could use a similar system, but you'd need a means of switching it on and off & doing so with a slow fade. As scenery isn't scriptable (which this'd have to be) you'd be looking at something using projectiles in some way I think.
Posted: Wed Jul 26, 2006 6:48 pm
by A-Red
You might be able to use those same dark sheet sprites as LPGRs, in which case you could turn them on and off. You couldn't fade them I don't think, but you could turn on light ones, then turn them off while simultaneously turning on some darker ones, and so on. The ones in TSG were kind of choppy though, seeing as how they're 2d slices of color. It would be really hard to pull off.
Posted: Wed Jul 26, 2006 10:23 pm
by Zeph
you can fade stuff with Local proj groups i think
Posted: Thu Jul 27, 2006 1:23 am
by Industry
Couldn't you make a very dark and semi-transparent snowflake and just use the particle system?
Posted: Thu Jul 27, 2006 1:40 am
by iron
That's the method that elijah tried, but he couldn't get it to look quite right. Not saying that someone else couldn't of course