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OOS on 1.6 UB
Posted: Wed Aug 02, 2006 12:59 am
by AblitERateOR
I've goon OOS 3 or 4 times on the 1.6 UB, all but one of the time has been on the avx2.0 map, and the other was just on a standard recon map.
Posted: Wed Aug 02, 2006 5:31 am
by CIK
Intel or PPC build? If PPC OOS is a known issue we are working on.
Posted: Wed Aug 02, 2006 8:55 am
by AblitERateOR
oops sorry on Intel. Should put that in my sig i keep getting asked that lol. Im happy to test out all intel things for mac
Posted: Wed Aug 02, 2006 9:57 pm
by CIK
Woud you get a film from someone who didn't go OOS and verify that it OOS on your intel build when you replay and then forward it to cik at projectmagma dot netm along with a copy of the plugin.
Posted: Thu Aug 03, 2006 7:23 am
by AblitERateOR
yup ok il do that. I spoke to brandon who created the map and he said it was made with 1.5.2, perhaps that has something to do with it?
Posted: Thu Aug 03, 2006 9:24 am
by Myrd
That shouldn't matter. As long as everyone was on 1.6, OR it was played in 1.5.1 compatibility mode, it should not OOS.
Posted: Thu Aug 03, 2006 9:46 pm
by CIK
The map tool versions are still all 1.5.2. But like Myrd said it doesn't mater you could use the original Bungie tools and you would be fine.
That said the OOS problem with the universal binary is fixed
Posted: Thu Aug 03, 2006 11:32 pm
by AblitERateOR
ah well in that case i won't bother with getting the films tonight hehe
Downloading the new build now
Posted: Fri Aug 04, 2006 7:43 am
by CIK
Seeing that you are using a intel iMac the major cause of OOS that was fixed only effected PPC users. So we could still use that film if you can reproduce it on the new build. On the other hand the OOS could have been caused by someone in the game playing with the PPC version(esp the host).
Posted: Sat Aug 05, 2006 1:59 am
by AblitERateOR
Ok yeah you're right it's still there.
Ive got films from games from both me and other people that weren't oos.
I'm gonna look over them when they're sent to me and rename them, then I'll send them on later tonight
Posted: Sun Aug 06, 2006 12:27 am
by AblitERateOR
Ok I sent a description of the test games to cik at projectmagma dot net
Just to briefly some up here for everyone else:
OOS was caused regardless of 1.5.1 gameplay or not, and seems to be cause by Unit Trading on AvA and AvX, all of which use the same base tagset made by zeph, and OOS could not be replicated on any other maps
Posted: Sun Aug 06, 2006 4:44 am
by AblitERateOR
and just when u think uve figured what the problem was.. and it comes and bites u on the ass
got oos in an ava game without ut now... just once tho but il send in that film too
Posted: Thu Aug 10, 2006 1:03 am
by AblitERateOR
seems all fixed in the 283b CIK
no OOS probs so far. what was the culprit?
Posted: Thu Aug 10, 2006 8:08 pm
by CIK
A function that sorted arrays was out of wack. In some ways Myth is very tolerant of porting and changing code and in other ways it's very delicate.
Thanks for reporting back.