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MAP connectors... only one per mesh?
Posted: Sun Sep 17, 2006 5:00 pm
by Point
as far as i know there is only one map connector available per mesh anyone know a way around this?
ie having connector in amber have 3 or four frames etc..
Posted: Sun Sep 17, 2006 9:31 pm
by A-Red
I suppose you could try scenery that looks like a connector.
Posted: Tue Sep 19, 2006 8:44 pm
by Graydon
I begged for this one one Point. Myrd actually looked into it, but there's no way about it. Your best bet for another scenery type is to actually use 3d models. The limits for # per mesh was increased alot so it's more feasible than it was with 1.3--->1.5, but it's still not connectors.
connectors
Posted: Sat Jun 28, 2008 12:20 pm
by Point
just an fyi connecters seem to be sized to divide evenly into 256 length and width... use transparent color for background with a one pixel background color boarder between separator color min... set as texture in amber... and away you go...
example 32x32 works well... so does 128x128