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4th Marathon conversion...thing...
Posted: Mon Sep 18, 2006 7:11 pm
by Grayswandir
Yes, I know a Marathon unit conversion has been done before...at least three of them. But from what I've heard (and seen...), only SiTH was fully completed. And so, I present the starting stages (a bit of a misleading statement...) of the next Marathon -> Myth II conversion!!!
Alric Dreams of Electric Sheep......or something...something...something...yeah...We'll just call it the "4th Marathon Conversion" for now...
Really what I plan on doing is taking advantage of the inventory system (can someone say Waste and Spank 'em combination?), have Co-op compatibility (which has been done in the others...), and have some cool, Marathon-esque plugin name (the most important factor of course... ).
I'm having trouble assigning "equivalent" units however...I'm in the process of writing up a list right now, but if anyone has any suggestions go ahead and post them...This is what I have so far...I've been exporting images as I go.
9/28/06: list updated -
warrior - BOB
berserk - AR BOB (from Rubicon, used with permission)
heron - S'pht'kr
jman - S'pht
dwarf - cyborg
mortar - Rocket Marine
archer - VacBOB
warlock - compiler (major)
dwarf hero - TOTZ Marine
archer hero - SMG Marine
heron hero - Shotgun Marine
berserk hero - AR Marine
warlock hero - Fusion Marine (maybe...)
Deciever - Mother of All Enforcers
Garrick - Dual-pistol Marine
Alric - Vidmasters (you know you want one...)
Phelot - Mother of All Hunters (with specials...)
Rurick - Civilian (elite)
Pathfinder - TOTZ Marine (hidden)
fish - potato anus
still working on exporting all the sounds, images, and remaking the animations...god this takes a long time.
Anyway, post suggestions or anything you'd like to see.
All material copyrighted to Bungie etc, etc, etc.
Posted: Tue Sep 19, 2006 1:40 am
by Lugas
That would be good idea. The difficulty would be making things balanced and also making the AR and SMG automatic.
Also you didn't mention a replacement for Myrks or Myrk Giants.
SiTH replaced Myrks with Devlins (from Marathon EVIL) and Myrk Giants with Juggernaughts. And you didn't mention Soulblighter, though I'm not sure if it will be necessary. Thrall, Souless and Shiver too.
Here are my suggestions:
Thrall - Fighters (melee)
Souless - Projectile Fighters
Dark Archers - Hostile VacBOBs
Myrks - Not quite sure
Myrk Giant - Juggernaught (better than SiTH)
Shiver - Mother of All Cyborgs?
Soulblighter - Mother of All Juggernaughts!
Posted: Tue Sep 19, 2006 11:33 am
by Grayswandir
Actually I was gonna make Soulblighter Tfear...I thought it'd be fitting.
Posted: Tue Sep 19, 2006 12:27 pm
by Lugas
Didn't think about Tfear. Is there a model or bitmaps for Tfear?
Posted: Tue Sep 19, 2006 12:32 pm
by Grayswandir
I thought Tfear was the black Pfhor.
Posted: Tue Sep 19, 2006 12:48 pm
by Lugas
The Black Pfhor Fighter? What kind of Pfhor does he look like?
Maybe for Soulblighter you could have the S'pht Cyborg? Might be a bad idea though...
Posted: Tue Sep 19, 2006 12:54 pm
by Grayswandir
Yeah, but I figured I'd try not to kill the level scripting because SB is a melee fighter...and the Black Pfhor (you see it in some of the VidMaster levels...) is a friggin' insane melee fighter that takes at least 5 rockets to kill (knocking it into lava is easier...)...it'd work.
EDIT: I just realized how much of a parallel both SB and Tfear are...they both die easier in lava...hahahaha...yeah...
Posted: Tue Sep 19, 2006 4:18 pm
by Grayswandir
Gar....
See this is what happens when you say you're going to do something and then get stuck...
I can't seem to figure out how to import new animations and sprites into Fear...I'm an idiot.
Do I need another program to do this?
EDIT: Nevermind, I found Amber and Jade...now I need to learn how to use them.
Posted: Tue Sep 19, 2006 4:28 pm
by Lugas
Forge, to extract the pictures of aliens. And Amber. Get it here:
http://hl.udogs.net/files/Useful_Tools/ ... 02.0b6.sit
Amber allows you to create collections for Fear to use. Amber requires OS 9 or Classic to run. It accepts 8-bit bmps only. Once you've finished a collection, you can save it into your local folder and you can then add Projectiles, monsters, collection references etc.
For some reason the URL feature isn't working so copy and paste the address into your browser.
Posted: Tue Sep 19, 2006 9:11 pm
by vinylrake
Grayswandir wrote:Gar....
See this is what happens when you say you're going to do something and then get stuck...
I can't seem to figure out how to import new animations and sprites into Fear...I'm an idiot.
Do I need another program to do this?
EDIT: Nevermind, I found Amber and Jade...now I need to learn how to use them.
There are a couple of articles about how to make units at the
Myth Graveyard.
How to Make New Units
Myth UNit Primer
Stranglet's Myth II
Myth II Unit Making Tutorial (a zip file)
and
Unit and Model Making Tutorial (with Amber)
Posted: Wed Sep 20, 2006 9:16 am
by Zeph
don't butch the fear part, there's nothing worst than beautifully made units with crappy gameplay
Posted: Wed Sep 20, 2006 11:38 am
by Grayswandir
Zeph wrote:don't butch the fear part, there's nothing worst than beautifully made units with crappy gameplay
Which is why I'm going to get some alpha/beta testers...
I plan on just copying over the damage ratios from Infinity at first and then modifying them from there until I get this nice sweet balance goin' on...yeah baby.
Posted: Wed Sep 20, 2006 3:55 pm
by Zeph
dmg ratio isnt the only thing, you need proper physics
but marathon and myth are pretty similar, so that shoulnt be a big problem.
Posted: Wed Sep 20, 2006 4:17 pm
by Grayswandir
Zeph wrote:dmg ratio isnt the only thing, you need proper physics
but marathon and myth are pretty similar, so that shoulnt be a big problem.
TFL used a modified Marathon 2 Engine...I'm not sure about Myth II...they may have just redone the whole thing for Myth II.
Posted: Sat Sep 23, 2006 1:51 am
by Grayswandir
Sorry about the double-post.
Anyway...I'm coming up with new level names because I'm bored and I thought it'd be fun...The ones that are blank need names but if you have something better or have some great idea, post it up.
Right now, I'm matching up some of the Marathon level names with the Myth II level names...
Levels:
Willow Creek -
Salvation -
Down A Broken Path - Eat The Path
A Long Awaited Drinking Party - A Long Awaited Sinking Feeling
Into The Breach -
The Baron - The Big House
Gonen's Bridge - Poor Yorick
Beyond The Cloudspine -
The Great Library -
Gate of Storms -
Landing At White Falls -
Through The Ermine -
Stair of Grief -
The Deciever - Rise Robot Rise
With Friends Like These - Thing What Kicks. . .
Walls of Muirthemne -
The Ibis Crown -God Will Sort The Dead...
Redemption -
Relic - We're Everywhere
The Summoner -
A Murder of Crows -
Limbs, Heads, and Smoking Craters -
The Wall - Defend THIS!
Shiver - That Isn't Leela!
Twice Born - Try Again
The Forge - Pfhorge