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Need expert advice on ww2 coop
Posted: Thu Oct 19, 2006 8:11 pm
by Fury IX
I've been trying to learn how to make coops for myth 2 and Im trying to finish up my first map. If any one could download it "ww2 AHE The Harbour rc4" and look at the script or run any cool debugging programs like antero on it to see if ive made any huge newb errors on it that would be cool. Its very small and I don't think theres any problems with it but I thought I would check with the experts ;)
edit: removed old links
Posted: Fri Oct 20, 2006 1:05 am
by TarousZars
Ran my old buddy
Chaos and found a few things that may be useful.
Chaos wrote:The Following Monster Tags have no linking Unit Tags:
MONS Name: 00 A MONS 2 Sldr pistol
MONS Code: 00ar
MONS Name: Field Cannon_original
MONS Code: fica
MONS Name: Soldier (normal)
MONS Code: sono
MONS Name: Soldier (normal-dark)
MONS Code: sond
MONS Name: Tank 1_bad guys
MONS Code: ta1g
MONS Name: Tank 1_bak-ammo
MONS Code: ta1a
Chaos wrote:The Following Projectiles are Unused:
0: #cocktail fire element (#cfe)
1: Soldier Flamer -_ Firing Grp (sof_)
2: Soldier Flamer (Bottles) (sofg)
3: _bazooka boom (_bbo)
4: Soldier Flamer_unused (sofd)
5: Soldier TNT BOOM (level2) (sotb)
6: Soldier TNT Jacket-night (sotn)
7: Soldier TNT Jacket-dropped (sotl)
8: Soldier TNT Jacket-solo (sotm)
9: Soldier TNT Jacket (sotj)
10: cannon fire-gas (cafg)
11: Tank 'kick' (ta'k)
12: _Bazooka on ground (_bog)
13: dwarf satchel charge-old 'nade (dwsd)
14: Tank dying body (tadf)
15: Sniper Explosive Element (snee)
16: Soldier-CM-Main Proj (socn)
17: Soldier-CM-Shrap single (soct)
18: poacher muzzle flash-sniper (pomf)
19: internal masonary dust-GAS! (inme)
20: _bazooka flashII (_bfm)
21: cannon fire-bouncy bouncy (cafb)
22: cannon fire BACKUP! (cafc)
23: Mortar Man round (momr)
24: netgame ball-WWI Barrel (nebw)
25: #warlock confusion copy (#wcc)
26: cannon-mine (cami)
NOTE: This doesn't take into account projectiles that are placed manually on the mesh.
Note:2: This probably isn't that big of a deal unless your running low on tags and stuff. =p
Posted: Fri Oct 20, 2006 8:13 am
by ozone
If you add a debug flag to your initial map action youll be able to read the script in the myth log to make sure evrythign is working as it should...
Posted: Fri Oct 20, 2006 11:12 am
by Fury IX
Ok thanks i'll clean up the tags and try to figure out the debug flag. It seemes a lot of the old models/projectiles/collections didn't survive the switch to 1.5 and I was afraid to completly delete them because I don't know what they do or whats wrong with them. But I'll run down that list and see what happens.
Posted: Tue Mar 20, 2007 10:56 pm
by Fury IX
I have been working on this coop pack for a while now, its got 4 real levels and one secret level. Theres isnt really any new features, I pretty much just "borrowed" everything from other people. Our hero soldiers have inventory and can stab 3 times in a row, but other than that they are just normal soldiers.
I think im done adding stuff and I consider it 98% done, it just needs some good online testing to make double sure everything works perfect (considering its my first project).
I don't know if there are any ww2 coopers around here, but if you guys get some time or feel like helping out that would be great
Latest version: Edit: updated link
Forgotten Heroes v3