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Improved Vetting Permutations

Posted: Sat Nov 04, 2006 8:01 am
by ShadeOfWar
In regular Myth, vetting progression apparently only continues for a short time (such as 5 for melee, 15 for bowmen, 25 for dwarves.)

On some more recent co-op maps, such as Mazz VI, however, that number is much higher. How to change it?

I suspect it's done with Loathing, as I haven't found anything for it in Fear...

Posted: Sat Nov 04, 2006 8:30 am
by rabican
monster tag---> flags --> use extended
monster tag --> terrain parametererteterers --> input the value you want at marsh terrain cost. if you put value over 130 it reverts to -something after you are done. dont mind this .

this is all in newer fear docs

Posted: Sat Nov 04, 2006 9:41 am
by Zeph
I thought limit was 250

Posted: Sat Nov 04, 2006 9:45 am
by rabican
yeah the limit is that but it just displays it wrong in fear after ~130

Posted: Sun Nov 05, 2006 8:22 am
by ShadeOfWar
how on earth did I miss that?

thanks.