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Who created weirdobodomons?

Posted: Wed Nov 15, 2006 8:35 am
by ducky
lank, do you know?


while i'm in the neighborhood...

Re: Who created weirdobodomons?

Posted: Wed Nov 15, 2006 12:42 pm
by vinylrake
ducky wrote:lank, do you know?


while i'm in the neighborhood...
wasn't it lank (v1) and Goft, lank, & Skarg(v II) under the groupname 'Midnight Resistance' who created the Weirdobodomons plugs?

Posted: Wed Nov 15, 2006 7:59 pm
by ducky
WAS IT LANK?




(if it was, i want to congratulate him for making the best plugin ever (v1))

Posted: Thu Nov 16, 2006 5:45 am
by Baak
My impression is lank was definitely involved.

I'd ask him, but I haven't seen him in ages...

(Well, not that long ago, but Summer seems like ages ago now that we have snow on the ground...)

Posted: Thu Nov 16, 2006 6:22 am
by Zeph
its lank! :)

Posted: Thu Nov 16, 2006 11:03 am
by Death's Avatar
Lank is on udogs HL almost every night!

Posted: Thu Nov 16, 2006 2:30 pm
by Baak
Death's Avatar wrote:Lank is on udogs HL almost every night!
Oh I know - I meant "played with him in ages" - something to do with that time zone thingy... ;)

Posted: Sat Nov 18, 2006 2:57 am
by lank
well, weirdobodomons (for myth 2) was a group effort by Midnight Resistance (aka MiR). the main contributors were bo'alor (made nearly half), goft (who made a handful of units) and myself (about the same as bo). skarg was involved with testing and feedback, though less involvement with the tags directly.

"weird mons" was the first incarnation of the concept for tfl, which became weirdomons (still for tfl), and as far as i know, both were created entirely by bo'alor, with one or two touch-ups by me in a very, very late version. as far as i can remember, no tfl version never made any public release, but anyone who got their hands on it should be aware that credit goes to bo for that one. credit for weirdobodomons goes to MiR in general or the three mentioned above in particular.

weirdobodomons v2 was almost entirely goft's creation with a little tag editing by myself at most, with, of course, the standard internal MiR testers.

oh, baak - i haven't been forgetting about you guys; it just seems that every time i want to sit down and play myth there's something in the way that needs to be done. chances are i won't make it this weekend, but i'm keeping up to date on the battle plan as you send out updates. :P

take care, all. :)