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Does anyone know where to DL TFL & Myth 2 quicktimes

Posted: Mon Nov 27, 2006 12:23 am
by Cobalt 7
I've seen the article on playmyth about TFL cutscenes and the Myth 2 hi-res on the flying flip hotline. Problem is they're gone now.

Anyone know where they can be found?

Posted: Mon Nov 27, 2006 12:31 am
by Cobalt 7
I've also heard that TFL cutscenes are available in a movie format as well?

Posted: Mon Nov 27, 2006 1:19 am
by Horus
Frogblast is what you need Cobalt 7, although there is another problem in your way...

Seeing as the Flyingflip hotline server no longer exists... (Blades got rid of it awhile ago).

Posted: Mon Nov 27, 2006 12:26 pm
by Cobalt 7
Horus â„¢ wrote:Frogblast is what you need Cobalt 7, although there is another problem in your way...

Seeing as the Flyingflip hotline server no longer exists... (Blades got rid of it awhile ago).
:lol: *lip quiver*

O_O;

*Darth Vader Pose*

NOOOOOOOOOOOOO!!!

In all seriousness though, now what am I going to do? Are they on the uDogs hotline?

Posted: Mon Nov 27, 2006 4:12 pm
by CIK
There isn't a public build of Myth that plays those cutscenes though.

Posted: Tue Nov 28, 2006 10:55 am
by GodzFire
Yea I'm also upset that by the time I heard of the FF hotline, it was gone, goodies and all. Does anyone have a copy of what was hosted, know what was there, or any other information on it?

Posted: Wed Dec 06, 2006 12:41 am
by Cobalt 7
Okay now I'm just getting frustrated.

I'm practically begging, someone please upload them to uDogs.

..

Posted: Wed Dec 06, 2006 4:29 am
by TheHelmet
My upload rate has been reduced to complete and utter crap lately so I I'm sorry to say I won't be able to do it.. I found them on uDogs HL some time ago though.. have you looked through the Assorted file folders and such?

Posted: Wed Dec 06, 2006 10:44 pm
by William Wallet
BUNGiE should've been using Quicktime anyway.... SMK is such an archaic and useless video format.

Posted: Thu Dec 07, 2006 12:33 pm
by Doobie
maybe you hadn't noticed, but tfl is pretty archaic

i'm sure at the time smk was a reasonable choice.

Posted: Thu Dec 07, 2006 5:42 pm
by William Wallet
Meh.... not really. It was good if you just wanted to watch something, but editing it or replacing it or making it yourself was too big a pain in the arse.

Posted: Thu Dec 07, 2006 6:04 pm
by Killswitch
William Wallet wrote:BUNGiE should've been using Quicktime anyway.... SMK is such an archaic and useless video format.
Speaking of which...how difficult would it be to add Quicktime support to Myth for cutscenes?

I can already feel the argument coming about how no one uses cutscenes so I'll pre-counter strike: No one uses cutscenes because, like Mr. Wallet said, it's a pain in the arse to use/make Smacker files. (And then you need to add a Myth header anyway). Besides, the quality is down-converted to only 256 colors (which ought to be enough for ANYBODY!).

My guess is that if Quicktime support was added we'd see more cutscenes added to maps.

Just a thought.

Posted: Thu Dec 07, 2006 10:06 pm
by vinylrake
Doobie wrote:maybe you hadn't noticed, but tfl is pretty archaic

i'm sure at the time smk was a reasonable choice.
heh that's just what I was thinking.... SMK might be archaic NOW but in 1997 I am sure it was merely one of many fairly commonly used animation/video formats heading down the road towards archaicness.

Posted: Fri Dec 08, 2006 3:16 am
by William Wallet
Hmmm... common on PC maybe, but Myth was a cross platform game and SMK has never really been a cross platform video format (I mean from an authoring point of view, of course).
Anyone with half a brain realised back then that the two platforms would be a lot more closely integrated (there was no way Mac was going to go the way of BeOS and disappear, haha).
Making SMK the format for the cutscenes may have been a decision made with space considerations in mind, but I think it shows a bit of lack of foresight.

Posted: Fri Dec 08, 2006 9:46 am
by vinylrake
William Wallet wrote:Anyone with half a brain realised back then that the two platforms would be a lot more closely integrated (there was no way Mac was going to go the way of BeOS and disappear, haha).
Making SMK the format for the cutscenes may have been a decision made with space considerations in mind, but I think it shows a bit of lack of foresight.
As someone with at least close to half a brain who was fairly sentient back then I don't think it was at all obvious in 1997 that the two platforms would end up a lot more closely integrated. As I recall 1997 - it was before the iMac was released, before OS X, way before the iPod - and other than in Mac circles it wasn't an assumption or even a common belief that Apple itself would survive. In terms of the more closely integrated software, in this case QuickTime, it wasn't really until 1998 when Quicktime 3.0 was released (with it's incorporation of internet graphics formats, the sorenson video codec and the music codec) that QT really started to catch on as a serious multimedia authoring/playback format - that's when it really started getting cross-platform buy-in/adoption by the people creating multimedia content for games and stuff like that. (seriously, look at games that used quicktime prior to QT 3.0 - they had tiny postage stamp sized windows, grainy playback - really dated crappy looking stuff in retrospect.)