Posted: Mon May 10, 2004 7:49 pm
All the instances I've seen so far have the same behaviour I first saw in Nitro's film. The trow is told to move away from a bunch of krids but retargets on them instead, hence it goes nowhere.
The reason this happens is not that the trow is responding to being hit, but that it has a very wide radius which makes it bump into the krids as it tries to move, even if its not directly facing the krids. Btw I've verified this by recording in fine detail exactly what is happening with the trow to a log file - there's no guesswork here.
Bumping into an enemy of the type you last targetted while moving will make your unit retarget onto it - this is the way Myth has always been, from 1.0 of TFL through to Myth 3. If I change it then there'll be drastic flow-on effects throughout the game.
I'm not ruling out there being other causes of "Trow Magic Dirt", I'm just saying that in the cases that I've seen in films this has been what's happened.
I know some will say "yeah, report bugs to Magma and they just ignore you and say its not a bug". This may well be a bug, but if so its one designed by Bungie and not something that we can change.
So given that, the least I can do is point out some alternatives to what happens should your trow start to suffer "magic dirt". The behaviour only happens if your trow has previously been told to attack a unit of the type its getting stuck against, so here's some alternatives for rescuing your trow...
1. Hitting spacebar will wipe its memory of that attack command, so if you quickly space then click to move you may be able to get the trow out of there.
2. Drag-face the trow so its looking directly away from the krids before you tell it to move, thus minimizing its chances of bumping them.
3. Possibly the best method would be to quickly click on an enemy of a different type and then tell your trow to move. This should make it impossible for it to auto onto the krids (or whatever's attacking it), even if it bumps them.
The reason this happens is not that the trow is responding to being hit, but that it has a very wide radius which makes it bump into the krids as it tries to move, even if its not directly facing the krids. Btw I've verified this by recording in fine detail exactly what is happening with the trow to a log file - there's no guesswork here.
Bumping into an enemy of the type you last targetted while moving will make your unit retarget onto it - this is the way Myth has always been, from 1.0 of TFL through to Myth 3. If I change it then there'll be drastic flow-on effects throughout the game.
I'm not ruling out there being other causes of "Trow Magic Dirt", I'm just saying that in the cases that I've seen in films this has been what's happened.
I know some will say "yeah, report bugs to Magma and they just ignore you and say its not a bug". This may well be a bug, but if so its one designed by Bungie and not something that we can change.
So given that, the least I can do is point out some alternatives to what happens should your trow start to suffer "magic dirt". The behaviour only happens if your trow has previously been told to attack a unit of the type its getting stuck against, so here's some alternatives for rescuing your trow...
1. Hitting spacebar will wipe its memory of that attack command, so if you quickly space then click to move you may be able to get the trow out of there.
2. Drag-face the trow so its looking directly away from the krids before you tell it to move, thus minimizing its chances of bumping them.
3. Possibly the best method would be to quickly click on an enemy of a different type and then tell your trow to move. This should make it impossible for it to auto onto the krids (or whatever's attacking it), even if it bumps them.