Page 1 of 1

Dissabling Fog of War

Posted: Mon Feb 12, 2007 5:08 am
by Tireces
Hmm is there any way to dissable fog of war and see all enemy and neutral units during game ( just like neutral observer can see everything ) ?

TIA

Posted: Mon Feb 12, 2007 9:50 am
by Horus
You'd have to place enough Invisible Observers to see the whole map.

Posted: Mon Feb 12, 2007 9:55 am
by The Elfoid
Something like that must be scriptable, surely?

...

Posted: Mon Feb 12, 2007 5:31 pm
by TheHelmet
Or just uncheck the Has limited terrain visibilty box in the mesh file?

I haven't tried this but it might be what you're looking for.. 8)

EDIT: nm, I just realized I had played around with that box, it only makes the entire map visible from start, not the units.

Posted: Mon Feb 12, 2007 5:51 pm
by Tireces
hehe checked this as first thing before posting 8)
but of course It would be 2 easy ;) If it could work this way I would be stunned and then I would check if I'm still running F&L or some other apps ;) ;)

Posted: Mon Feb 12, 2007 6:55 pm
by A-Red
I'm certain the only way to do it is with Observers...which is not complicated at all. There's a spell in Mazz that makes all enemies visible--it probably relies on Observers, but you could ask ChrisP.

Posted: Tue Feb 13, 2007 1:56 am
by Graydon
Try giving yourself a monster that doesnt have any visibility limit? Can you do that?

Posted: Tue Feb 13, 2007 2:01 am
by Fury IX
As far as I know theres only 3 visibility ranges, none, regular, and extended.

Posted: Tue Feb 13, 2007 2:28 am
by Tireces
Graydon wrote:Try giving yourself a monster that doesnt have any visibility limit? Can you do that?
No idea how to do :( difficult thing ?

Posted: Tue Feb 13, 2007 12:12 pm
by Khadrelt
It's in Fear, under the Visibility drop-down menu. But Fury is right, there are only 3 choices - None (a blind unit) Nearsighted (units can't see very far) and Farsighted (farther than Nearsighted but still not very far).

Posted: Wed Feb 14, 2007 7:49 pm
by ChrisP
Four choices actually.

None: 0 world units

Near: 22 world units

Far: 28 world units

Far + extended vision flag: 38 world units

And yeah, as far as I know, the only way to make the whole map visible is placing observer units.

Posted: Thu Feb 15, 2007 8:30 am
by Zeph
in monster flags you can set a unit to 'not respect visibility' which means it will be seen from anywhere(for example the winch in Into The Breach) So you could set all units on your maps with this flag and then you have visibility of everyone!

Posted: Thu Feb 15, 2007 9:47 pm
by Graydon
Ah Ha. Yea that's probably the flag I was thinking of. Still not exactly what you want though :(

Set up a bunch of observers with Far and Extended flags set on them. Wont need too many. A submesh is 32x32 world units, and with extended as CP described, you get 38 all the way around the center of the unit. If you placed a unit where 4 submeshes meet in the center, you'd effectively be able to view those 4 submeshes with 1 observer :)

256 pixles to a submesh... you can do the math depending on how large your colourmap is, on how many observers you'll need.