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Maps in-game
Posted: Fri Feb 16, 2007 5:47 pm
by Jestrel
once I finish a map in loathing then what?
Posted: Fri Feb 16, 2007 6:21 pm
by gugusm
What do you want to do with it?
Posted: Fri Feb 16, 2007 6:38 pm
by Jestrel
I wanna play it in game
Posted: Fri Feb 16, 2007 7:11 pm
by vinylrake
Jestrel wrote:I wanna play it in game
The tutorial linked to
here should have the info you are looking for.
Is this topic a sticky candidate maybe?
Posted: Sat Feb 17, 2007 9:29 am
by Zeph
why sticky this6??
Posted: Sat Feb 17, 2007 10:00 am
by gugusm
Hmm, because these are the basics of mapmaking?
Posted: Mon Feb 19, 2007 8:53 am
by vinylrake
Zeph wrote:why sticky this6??
Sticky this because it is a question that gets asked so often it would save people having to write the same answer over and over again.
Stickies on the forums here are pretty much like FAQs anywhere else.
Posted: Mon Feb 19, 2007 4:56 pm
by Graydon
That's fucking stoopid. Sry, but the 'Build Plugin File' is pretty much a DEAD GIVE AWAY IN FEAR
thx.
However if you just want to play the map ALONE, and not distribute it to play with friends, you could just put your 'local' folder with all your map's tags in it, into the same directory as your Myth 2 files.
If you try to play maps online on PM.net with a local folder in though, it often will result in red gams giving the 'Game Data does not match.' error on PM.net. You need to open up Fear and Build Plugin File. Name it, then load it and play it and distribute it at your own will
Posted: Mon Feb 19, 2007 5:31 pm
by Myrd
Actually, the local folder is disabled when playing on a metasever (but not on plain TCP/IP nor while watching films).
Posted: Mon Feb 19, 2007 5:45 pm
by vinylrake
Also, it's hard to play a map if you haven't created a string list for the description and assigned it, and checked the 'is complete' box in Fear. Since the questioner only mentioned Loathing I thought it entirely possible s/he wasn't aware of some of the basics.
Posted: Tue Feb 20, 2007 10:26 pm
by Graydon
Myrd wrote:Actually, the local folder is disabled when playing on a metasever (but not on plain TCP/IP nor while watching films).
Not true Myrd. I can host TFV maps from my local on PM.net.... naturally nobody can join, but the maps load up and I can play...
Posted: Wed Feb 21, 2007 1:01 am
by Baak
I too vote for some kind of sticky on this.
I disagree with you Graydon: I don't think there are any stupid questions when it comes to map/plugin-making in Myth. It's an art and there's a definite learning curve. Things may seem obvious to you now, but most people see Fear/Loathing as extremely cryptic, which they are.
I for one would like to see nothing but positive encouragement for anyone interested in creating maps/plugins/mods.
Posted: Wed Feb 21, 2007 1:53 am
by A-Red
Rather than stickying this thread, which is full of irrelevant discussion, maybe there should be a new sticky with links to all of the major starter mapmaking tutorials.
Posted: Wed Feb 21, 2007 6:00 pm
by Baak
A-Red wrote:Rather than stickying this thread, which is full of irrelevant discussion, maybe there should be a new sticky with links to all of the major starter mapmaking tutorials.
Precisely.
Posted: Thu Feb 22, 2007 10:38 am
by TheHelmet
Graydon wrote:Myrd wrote:Actually, the local folder is disabled when playing on a metasever (but not on plain TCP/IP nor while watching films).
Not true Myrd. I can host TFV maps from my local on PM.net.... naturally nobody can join, but the maps load up and I can play...
Isn't this because you have the plugin in as well? I could never play from local on playmyth.net, but they do get listed in the available maps listing..