Posted: Sun May 16, 2004 8:17 pm
After playing some more coop I realized there's a few minor things which would be really neat to have. Most of these should be very easy to implement as well.
-A suicide button for the host. There's times I start a coop game on Legendary but something bad happens early, like a dwarf accidently killing lots of friendlies. In these cases, we have to get all of our units killed so we can restart. We could quit the game and create the game from scratch, but then we'd lose all our veterans. So an option that the host could at any time make it game over would be nice. For the extra touch, the suicide button could be made ala the one in Lemmings :p
-Whether I complete or fail a mission in coop mode it says GAME OVER. Why not make it say Mission Completed if it was a complete? In some a few cases it's nice to be able to confirm whether or not it was a loss or fail, but how things work right now it's impossible to confirm right away
-The information showed at the end of a coop match really isn't all that useful. Those percentages aren't all that informing, why not replace them with information about how many kills or casaulties each player got? Would better than nothing. (of course, in my opinion the ideal solution would be what I suggested in another thread, make some kind of new score mode, and show the final score at the end)
-Playing all the way through Myth 1 or 2 in coop is great, but there's one big disadvantage. Each time the server is taken down, all the veterans are lost. And it would have been great to keep all the veterans from start to end without playing *everything* in one sitting. This would require a bit of work though, since the only way to fix this would be an option to save veterans before closing the server, and then load those veterans when the server is up again. But well, would be neat.
-I recently got some nasty problems with my graphics card lately so I've been forced to play in software mode, which isn't really all that bad. I like the filtering done on the terrain, but there's one thing which annoys me. Each time I rotate or move the camera the filtering is temporarily turned off. This is annoying and pointless, if I had a 486 I would have understood why, but with my Athlon 3000+ I see no reason why this should happen. An option to make the filtering persistent would be really nice. This would be darn easy to implement as well.
Hope some of these will be considered.
-A suicide button for the host. There's times I start a coop game on Legendary but something bad happens early, like a dwarf accidently killing lots of friendlies. In these cases, we have to get all of our units killed so we can restart. We could quit the game and create the game from scratch, but then we'd lose all our veterans. So an option that the host could at any time make it game over would be nice. For the extra touch, the suicide button could be made ala the one in Lemmings :p
-Whether I complete or fail a mission in coop mode it says GAME OVER. Why not make it say Mission Completed if it was a complete? In some a few cases it's nice to be able to confirm whether or not it was a loss or fail, but how things work right now it's impossible to confirm right away
-The information showed at the end of a coop match really isn't all that useful. Those percentages aren't all that informing, why not replace them with information about how many kills or casaulties each player got? Would better than nothing. (of course, in my opinion the ideal solution would be what I suggested in another thread, make some kind of new score mode, and show the final score at the end)
-Playing all the way through Myth 1 or 2 in coop is great, but there's one big disadvantage. Each time the server is taken down, all the veterans are lost. And it would have been great to keep all the veterans from start to end without playing *everything* in one sitting. This would require a bit of work though, since the only way to fix this would be an option to save veterans before closing the server, and then load those veterans when the server is up again. But well, would be neat.
-I recently got some nasty problems with my graphics card lately so I've been forced to play in software mode, which isn't really all that bad. I like the filtering done on the terrain, but there's one thing which annoys me. Each time I rotate or move the camera the filtering is temporarily turned off. This is annoying and pointless, if I had a 486 I would have understood why, but with my Athlon 3000+ I see no reason why this should happen. An option to make the filtering persistent would be really nice. This would be darn easy to implement as well.
Hope some of these will be considered.