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vTFL/Fallen Levels flaws

Posted: Sun Mar 04, 2007 12:44 am
by Floyd
i think i might have posted this exact post about 2 years ago, but they do bother me quite a bit.

-The M2 Journeyman in the fallen levels! it's not fair that he gets to walk smoothy while everyone else is jerky. it just doesnt fit in.

-iron's myrmidon. Don't get me wrong i love the new unit, and if i were to make a plugin, i would ask him permission for his myrmidon over the one converted from M1 back in the day, but for the Fallen Levels plugin, i think it'd be way more appropriate.

-Traitor's Grave: didnt the mayor have more life than the average peasant?

I don't understand the complexity of what im asking so sorry if im being a dick, but ill love to help out anyways i can, unless im the only one out here whod want to see this fixed. anyways, tell me what u think!

Re: vTFL/Fallen Levels flaws

Posted: Sun Mar 04, 2007 1:30 pm
by The Elfoid
Floyd wrote:-The M2 Journeyman in the fallen levels! it's not fair that he gets to walk smoothy while everyone else is jerky. it just doesnt fit in.

-iron's myrmidon. Don't get me wrong i love the new unit, and if i were to make a plugin, i would ask him permission for his myrmidon over the one converted from M1 back in the day, but for the Fallen Levels plugin, i think it'd be way more appropriate.
Apparently it was due to those units being so similar to the originals it didn't matter or something. Jman I don't mind but old Myrms I preferred in some ways.

Posted: Sun Mar 04, 2007 2:51 pm
by Cobalt 7
I've just always hated how the Units have both TFL and Myth 2 flavor texts when vTFL is on, and it's The Fallen Levels.

Posted: Sun Mar 04, 2007 6:17 pm
by Raflegan
Cobalt 7 wrote:I've just always hated how the Units have both TFL and Myth 2 flavor texts when vTFL is on, and it's The Fallen Levels.
That's true.... I always thought The Fallen Levels needed an upgrade. Instead of porting the old versions, why not just upgrade the frames & sprites of the other old units (but make sure they all have the old "flavor" notes), the Forest Giant could sure use an upgrade, he definitely looks inferior to the Trow, for one.

Posted: Tue Mar 06, 2007 12:22 am
by remedial
One qualm i have with it is the fact that when you create a map that forces vTFL- that option sticks when you switch to another map in the Setup screen (unless you notice and turn it off, it just seems to be a hassle.)

In other words, as soon as you clip on the map, you unknowingly turn on vTFL.