Amber: Color Tables & Hue Changes
Posted: Fri Mar 30, 2007 10:47 am
I am working on my first *major* Myth II project, and I need some help. Look at the following color tables:
The collection I am creating right now contains bitmaps indexed using the first color table. I have to create variants of that monster that use the other two color tables you can see, so I thought Hue Changes could do this.
I used Photoshop to get Hue values for the shades of red (#1), green (#2), orange (#3), yellow (#4) of the first color table.
Reds have a H value of 0.
Greens have a H value of 120.
Oranges have a H value ranging from 21 to 22.
Yellows have a H value ranging from 59 to 60.
However, if I use those values in Amber (Start Hue, Median Hue and End Hue), nothing happens: it looks like the ranges are too short, and thus no changes are applied to the collection.
How is this thing supposed to work?
The collection I am creating right now contains bitmaps indexed using the first color table. I have to create variants of that monster that use the other two color tables you can see, so I thought Hue Changes could do this.
I used Photoshop to get Hue values for the shades of red (#1), green (#2), orange (#3), yellow (#4) of the first color table.
Reds have a H value of 0.
Greens have a H value of 120.
Oranges have a H value ranging from 21 to 22.
Yellows have a H value ranging from 59 to 60.
However, if I use those values in Amber (Start Hue, Median Hue and End Hue), nothing happens: it looks like the ranges are too short, and thus no changes are applied to the collection.
How is this thing supposed to work?