Myth II: Different Projectile Behaviour?
Posted: Wed Apr 11, 2007 9:36 am
I have successfully created a projectile that doesn't explode as soon as it touches the ground by reducing it's Normal Detonation Frequency to 0.000.
I have also set its Elastic Coefficient to 0.950, so that it will retain most of its speed when it bounces off something.
I was wondering what I should do in order to make it explode whenever its speed approaches to 0.000... Also, would it still be possible to make it detonate immediately when it contacts any other monster?
Thanks in advance.
I have also set its Elastic Coefficient to 0.950, so that it will retain most of its speed when it bounces off something.
I was wondering what I should do in order to make it explode whenever its speed approaches to 0.000... Also, would it still be possible to make it detonate immediately when it contacts any other monster?
Thanks in advance.