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Do something about it

Posted: Sat May 12, 2007 12:38 am
by Anthson
So, you stuck on Marius? Welcome to the club. The problem seems to be people log on, see nobody to play with, and log off. It's empty because it's empty. PMnet is popular because it's popular. So let's coordinate. If we can get some real games going together, we should all have some fun. Let's create a play group. A few things need to be done:
  • Post here with your AIM sn. I know not everyone uses AIM, but with such a small community, we REALLY should all be on the same page. If you don't want to download and have two instant messaging clients open at the same time, I understand. Visit www.trillian.cc and that problem will take care of itself. Get an AIM handle so we can all communicate.
  • Hang out in Mariusnet! Don't just leave. If we hang, we can get games going. Play in windowed mode and find something else to do until games start forming.
  • Spread the word. Post links to Mariusnet on YouTube Myth II videos and the like. Burn copies of Myth II and give them to friends. Make the full version available to someone that only has the demo.
My AIM sn is anthsonargile. There are a lot of times I may not be on Mariusnet, but might be up for a game. IM me. Once we get a good list of folks going, we can schedule times for get-togethers.

Posted: Sat May 12, 2007 5:34 am
by Roadwyrm
Many of us that use uDogs Hotline also go to Marius but mostley for beta tests of new plugins. Last time a few of us went there we had players from another game (S1 ?!?) that kept yelling insults at us MythII players that we should go to Playmyth and not marius and take up their bandwith. Im not sure what game they where playing (marathon maybe?) but they where rather rude and many of them.

You may want to point out other features that Marius provides that Playmyth doesnt...such as Co-Op ranking.

Keep up the power :D

Posted: Sat May 12, 2007 10:45 am
by Scratch
Road, see that gun in your in your sig?!?!

Ya shoulda used it on them rude mofos!

:twisted:

Posted: Sat May 12, 2007 3:56 pm
by Death's Avatar
Roadwyrm wrote:Many of us that use uDogs Hotline also go to Marius but mostley for beta tests of new plugins. Last time a few of us went there we had players from another game (S1 ?!?) that kept yelling insults at us MythII players that we should go to Playmyth and not marius and take up their bandwith. Im not sure what game they where playing (marathon maybe?) but they where rather rude and many of them.

You may want to point out other features that Marius provides that Playmyth doesnt...such as Co-Op ranking.

Keep up the power :D
Haha. The A1 players were under the impression that it was THEIR server, and had nothing to do with myth, and we had hacked our way on. The Marathon room has been sundered.

-DA

my IM contact info

Posted: Sat May 12, 2007 11:41 pm
by adrianrf
OK, I'll sign up:

feel free to ping me on any of these.

AIM: zxadrian
ICQ: 478122434
iChat/Y!/GTalk: adrianrf

(rockin' multi-service IM client for Mac: AdiumX)

best,

Adrian
Adrian Russell-Falla

Posted: Sun May 13, 2007 1:04 pm
by Cobalt 7
AIM: Asportkid

Meh, I've had it a long time cut me some slack.

I'm all for getting M.net games going. But I still can't figure out how Windowed mode works on a Mac. It always messes up my resolution.

Posted: Mon May 14, 2007 7:10 am
by Enculator
what about an incredible code, by an incredible programmer, allowing to be connected on playmyth AND marius at the same time ?
okok I'm probably just dreaming.

Posted: Mon May 14, 2007 7:19 am
by Archer
I give you… two copies of Myth running at the same time!

~J

Posted: Mon May 14, 2007 11:05 am
by Enculator
myth engine wrote:only one copy of myth can run at the same time

Posted: Mon May 14, 2007 2:46 pm
by Anthson
To help things out, I've just set up an autohosted batch of Gimble in the Wabe games on Marius. Several different types cycle through the list. I was reluctant to add other maps due to the ratio of full installs to demo versions. This autohost is set up on a separate connection from my home (so it has broadband) and should stay on 24/7.

The added bonus is I can update the playlist from home. So if I'm online and we have folks that want to play something other than Gimble, I can switch it no problem.

Posted: Mon May 14, 2007 3:07 pm
by Archer
Enculator wrote:
myth engine wrote:only one copy of myth can run at the same time
It sounds like someone is assuming that only one machine/OS can be running at a time. Pull that old computer out of the closet for this!

~J

Posted: Mon May 14, 2007 3:41 pm
by t o x y n
zomg! someone write a buddy tracker for miff like the one used by CS people.

It should be like aim except, via an icon next to their name on the buddylist, shows what server they are using or if currently playing via tcp/ip or something.

Ok, a little far-fetched, but it sounded like a good idea for 20-30 seconds.

Posted: Mon May 14, 2007 3:57 pm
by TarousZars
t o x y n wrote:zomg! someone write a buddy tracker for miff like the one used by CS people.

It should be like aim except, via an icon next to their name on the buddylist, shows what server they are using or if currently playing via tcp/ip or something.

Ok, a little far-fetched, but it sounded like a good idea for 20-30 seconds.
Sounds like battlewatch

Posted: Mon May 14, 2007 10:57 pm
by Frumius
Cobalt 7 wrote: I still can't figure out how Windowed mode works on a Mac. It always messes up my resolution.
If you want to be able to play Full Screen (I sure do!), but have Myth in a window between games (which is awesome), here's what I do:

1) Hold Option down while you launch Myth the first time you want to set this up, then check the "Window Mode" and "Don't show this dialog again" buttons. Don't check the "Switch Resolutions" button. Hit OK.

2) In the Game Preferences deselect "Windowed Mode." Set Resolution to match your monitor.

With this, I get Myth action in beautiful 1680 X 1050 pixel resolution. When the game ends, Myth reverts to a window with my desktop and other applications running around it. It's glorious.

Posted: Tue May 15, 2007 11:17 am
by vinylrake
How about setting up a single Myth server signon site where one could register for a new account that would work on either server? The single signon account registration site could incorporate both server data requirements (e.g. no free email accounts, etc) so the requests that made it past the data validation screen would be 'clean' and ready to add to the individual server user-account table(s).

New account registration requests could be distributed to the game servers on a regular daily/hourly/whatever schedule pretty easily, and adding the requests to the account db could be automated fairly easily (I imagine) if the server admins were open to the idea. (e.g. the new accounts could be sent as formatted SQL insert statements formatted to match each server's account file structure).