Direct3D vs Opengl
Posted: Thu May 24, 2007 10:34 pm
Is there a noticable quality difference in the scenery when comparing D3D to Opengl rendering ?
When I played Myth in 1997, I had one of those Monster 3D cards by 3dfx that used opengl. I seem to remember that the landscape looked a lot smoother back then. Maybe it was the Landscape Filtering ? I don't even have the option to check that box with my Geforce card. Am I imagining this or does direct3D really give the game a rough look.
If there is a difference, what could I do to get Myth to look it's best ? Different graphics card ?
When I played Myth in 1997, I had one of those Monster 3D cards by 3dfx that used opengl. I seem to remember that the landscape looked a lot smoother back then. Maybe it was the Landscape Filtering ? I don't even have the option to check that box with my Geforce card. Am I imagining this or does direct3D really give the game a rough look.
If there is a difference, what could I do to get Myth to look it's best ? Different graphics card ?