Posted: Fri Apr 23, 2004 9:37 am
Time out folks....let's cool done and not feed the trolls
First off:
As others have mentioned numerous times, this was a beta. More like how Myth III has been done in the past then how 1.4.x was handled by MythDev, this beta was released earlier in the development cycle while we where still very much open to feedback and changes. And as others have mentioned send us the films please.
2nd: Project Magma has changed a lot in the past 6 months. We have made a very serious effort to solicit feed back from the community and to make it easy for the community to give us feed back. Such as the major upgrade of the web site here, with its online bug tracker and much improved forums. Trust me are very interested in public feedback.
3rd: Some facts: 1.5 started from life from the original Bungie 1.3 code base and was updated for XP & OS X from scratch. Then had a bunch of stuff from 1.4 was brought in. Next the vTFL/Myth II hybrid game play code was redone by isolated the vTFL code from the Myth II and replacing it with real TFL code. Then the Myth II portion of the game play was reverted back to 1.3 keeping only bug fixes like the archer walk bug.
The Project Magma team that built 1.5 is much different from the team that built 1.4. Yes we still have all the programmers from the 1.4 team, which without them 1.5 would never have been possible(thanx guys). But we also have new members such as Myrd, Nae'blis, and myself(none of which are TFLers either). There are other new folks on the programming team also, but the previous 3 have contributed the most code in 1.5 of the new team members .
4th: Wills....1.5.1 Will be the last version of Myth II period. Note: 1.5.1 will contain no game play changes or bug fixes. Unless something really bad slips past the entire community and makes it into 1.5.0. 1.5.1 is only being done to provide add some polish to things that didn’t make it into 1.5 before the change freeze occurred. The Linux port is also planned for the 1.5.1 cycle.
We Will make 1.5 has close to 1.3 game play /w bug fixes has we can. BTW: we have a special debugging feature that turns on 1.3 game play which we use when viewing bugs in films. It is really interesting to see how many of these bugs where in 1.3 also.
5th: Road Map:
Here is the official road map for Project Magma programming efforts.
0. Ship PB#2 with bug fixes based on the feedback received so far(repeat this step until no game play bugs are found).
1. Ship 1.5 with no open game play bugs.
2. Ship TFL 1.5(see the TFL project page for more info)
Things start to get fuzzy here:
3. Work on Myth III 1.2 and ship it when everyone is happy with it.
4. Work on Map making tools for Myth II & III for OS X.
5. Ship Myth II 1.5.1 /w some extra polish, a demo version, a Linux port.
6. Do something new that we can't talk about yet and mb will never even happen. But I can say that it doesn't contain the word Myth in title.
And remember Play Myth & Have Fun.
First off:
As others have mentioned numerous times, this was a beta. More like how Myth III has been done in the past then how 1.4.x was handled by MythDev, this beta was released earlier in the development cycle while we where still very much open to feedback and changes. And as others have mentioned send us the films please.
2nd: Project Magma has changed a lot in the past 6 months. We have made a very serious effort to solicit feed back from the community and to make it easy for the community to give us feed back. Such as the major upgrade of the web site here, with its online bug tracker and much improved forums. Trust me are very interested in public feedback.
3rd: Some facts: 1.5 started from life from the original Bungie 1.3 code base and was updated for XP & OS X from scratch. Then had a bunch of stuff from 1.4 was brought in. Next the vTFL/Myth II hybrid game play code was redone by isolated the vTFL code from the Myth II and replacing it with real TFL code. Then the Myth II portion of the game play was reverted back to 1.3 keeping only bug fixes like the archer walk bug.
The Project Magma team that built 1.5 is much different from the team that built 1.4. Yes we still have all the programmers from the 1.4 team, which without them 1.5 would never have been possible(thanx guys). But we also have new members such as Myrd, Nae'blis, and myself(none of which are TFLers either). There are other new folks on the programming team also, but the previous 3 have contributed the most code in 1.5 of the new team members .
4th: Wills....1.5.1 Will be the last version of Myth II period. Note: 1.5.1 will contain no game play changes or bug fixes. Unless something really bad slips past the entire community and makes it into 1.5.0. 1.5.1 is only being done to provide add some polish to things that didn’t make it into 1.5 before the change freeze occurred. The Linux port is also planned for the 1.5.1 cycle.
We Will make 1.5 has close to 1.3 game play /w bug fixes has we can. BTW: we have a special debugging feature that turns on 1.3 game play which we use when viewing bugs in films. It is really interesting to see how many of these bugs where in 1.3 also.
5th: Road Map:
Here is the official road map for Project Magma programming efforts.
0. Ship PB#2 with bug fixes based on the feedback received so far(repeat this step until no game play bugs are found).
1. Ship 1.5 with no open game play bugs.
2. Ship TFL 1.5(see the TFL project page for more info)
Things start to get fuzzy here:
3. Work on Myth III 1.2 and ship it when everyone is happy with it.
4. Work on Map making tools for Myth II & III for OS X.
5. Ship Myth II 1.5.1 /w some extra polish, a demo version, a Linux port.
6. Do something new that we can't talk about yet and mb will never even happen. But I can say that it doesn't contain the word Myth in title.
And remember Play Myth & Have Fun.