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Posted: Thu May 27, 2004 8:37 am
by Acheron
my lock didnt target on a ghol 3 times in a row... that should be locked into
Posted: Thu May 27, 2004 9:02 am
by GHOST®
[color=DFC99B]
Acheron wrote:my lock didnt target on a ghol 3 times in a row... that should be locked into
Aye, I had the same issue a couple times in a game last night, of course then as I tried to make it happen again, it seemed to be working/tracking fine. At first I thought mb my `lock had been hit as he was launching, but the next 2 times I saw it, he definately wasnt being interferred with in anyway.
Only thing that stood out was the units he was shooting at ducked behind some higher mesh, but the Fireball travels over that no problem. :o(
Again I was working out of a local so I cannot provide a film, but I will try to replicate it next time I get 5 free minutes Myth let alone get near me PC. :o(
::hates Real Lifeâ„¢ some times::[/color]
Posted: Thu May 27, 2004 9:59 am
by Doobie
was the lock turning as the fireball was launched? there was an issue where units would "lose" their target if told to move right after firing which resulted in fireballs not tracking (for example). This has been remedied in the latest (unreleased) version.
Posted: Thu May 27, 2004 11:02 am
by Acheron
uploaded film to ur HOTLINE its called LOCK BUG
when i shoot after ghols I click normal attacl on it both times. checkit out
Posted: Thu May 27, 2004 3:44 pm
by iron
ok, will do so. Shortly after fc#1 was released we did fix a bug that affected locks and fetch. If you told them to move as they were in the process of shooting, they'd finish the shot but forget their target. This was in 1.3 too, however it had been fixed in 1.4 & will be in 1.5 as well.
I'll be watching your film closely in case its something else however.