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Just a big THANKS
Posted: Fri Jun 22, 2007 2:11 pm
by carlinho
hey, just a big thanks to everybody that has been developing and perfecting the myth engine all this years
I'm doing with the Greek plugin a lot of work that wouldn't even have been possible to think of years ago, and that with the actual limits and improvements is possible and works
so after yesterday discovering some new cool features and using them, and looking at the limits I'm going near...I just wanted to say THANKS!!!!
true that...
Posted: Fri Jun 22, 2007 10:02 pm
by Point
I second that emotion...
Posted: Fri Jun 22, 2007 10:17 pm
by Anthson
Is that your video on YouTube with the hoplites?
Posted: Sat Jun 23, 2007 1:18 am
by carlinho
yep, it's a preview of the thermopylae map I've been doing for a while now
Posted: Sat Jun 23, 2007 2:36 am
by Pyro
carlinho wrote:yep, it's a preview of the thermopylae map I've been doing for a while now
And since carlinho was so busy with the greek stuff he forgot to feed his pet dinosaurs and they died out.
Posted: Sat Jun 23, 2007 2:48 am
by Frumius
I echo the big thanks!
Posted: Sat Jun 23, 2007 1:01 pm
by Baak
Aye, Danke Schön!
Posted: Sat Jun 23, 2007 2:38 pm
by Anthson
Dude, your plugin looks really awesome. Can't wait for it to finish.
Posted: Mon Jun 25, 2007 11:13 pm
by Pyro
Look, there was a post on the MWC site that seems to like Project Magma for all they have done.
http://www.mythgaming.net/mwc2007/forum ... .php?t=616
Such a great guy.
Posted: Tue Jun 26, 2007 12:47 am
by Frumius
Heh, I saw that earlier. I like tai. I'd say such an overboard display is probably at least somewhat tongue-in-cheek -- not meant with true vindictiveness -- and was just part of the riotous MWC brawling kind of... whatever it is. He was telling me last night that he sometimes likes to slip into the same vein with those louder MWC/rank* guys and cut loose.
Since in general tai is mellow, and very Myth-savvy, I think his gripes should be looked at seriously, but without the force he employed. I've been inconvenienced -- and perplexed -- by some of the things he mentions as well.
*I didn't say all guys who like ranked and play MWC are like that. I said he likes to get in there and sing with the louder of the rank/MWC hotshots.
Posted: Tue Jun 26, 2007 12:54 am
by iron
Heh, yes I read that. Some of what he's describing was like that back in 1.4 & fixed by 1.5.0. A lot of it (especially the pathfinding) is like it was in 1.3. Heh, he even thinks "magic dirt" was something Magma introduced. We actually had it fixed in 1.5.0, but it was changed back to the 1.3 code in 1.5.1 due to the complaints about our pathfinding.
We had months of open beta testing before all patches since 1.4 - where were Tai & his friends then? On the forums here providing feedback & reporting bugs so the patches could be as bug-free as possible? Hell no. Rather than take a positive role in working together for the good of the game, they prefer to stay at a distance, treat the developers like the enemy and yell abuse.
*shrug*
Edit: Just read Frum's reply above. Just so you know, I've not been involved in developing patches for a good two years now, having handed my role to Myrd.
I agree, many (but not all) of the worst flamers on myth forums are quite decent, mellow guys when you get to know them. We did quite a lot of testing with Acheron a couple of years back & we got on pretty well.
I tend to think its a bit late in the day to start demanding gameplay changes (again). Apart from the upheaval it would doubtless cause, I don't know if the Magma devs (dev?) have the energy to go through it again. I pretty much stopped because of burnout.
For a review of gameplay to have any chance of success, people like Tai would need to talk to us like the decent people they are & stop assuming we have some agenda to ruin Myth or something. Combined with looking at the "bugs" rationally & doing some objective tests to demonstrate them, perhaps some progress could be made.
Posted: Tue Jun 26, 2007 1:55 am
by carlinho
well Iron, I have no clue as to what plugins those guys are working on, but I've been working for a while now in the Greek tagset....long enough to see some of the improvements you guys did on myth....
to mention a few of hundreds:
-for example the running feature of 1.4...awesome!
-or the carries artifacts at the begining of game (my hoplite units can carry different weapons...swords and spears...so at each game I had to place
<let's say I had 500 units on a map> 500 hundred sword projectiles on the ground and 500 hundred spear projectiles on the ground!!!!!
click on EACH!!!! and through scripting assign them at the beginning of the game to each unit....that was insane!!! now I can do that just by 2 clicks in FEAR
-or to say limits of projectiles....
or even maps! I'm doing this HUUUUUUGEEEE color map....
so maybe some playing attributes according to some people are worst ---not to me---but maybe I'm not the best player around
but as a mapmaker, and point or the onyx warlords can agree, it's 100% better....
so thanks again!
EDIT:
I actually read that post on MWC just right now...
don't even worry Iron
whatever...it's always easy to criticize when it's not your ass on a chair and your brain frying trying to make things better...
I actually like some of the things they hate, it's absolutely subjective
Posted: Tue Jun 26, 2007 4:33 am
by Myrd
I like how people assume all those things are new, when, if they had bothered to look, those same bugs are there in 1.3.
Posted: Tue Jun 26, 2007 10:11 am
by vinylrake
Myrd wrote:I like how people assume all those things are new, when, if they had bothered to look, those same bugs are there in 1.3.
Yeah myrd, but if the REAL goal of your secret dark masters of Project Magma wasn't to destroy Myth, you would have "fixed" every little quirk that's been in the game since the beginning and would have created 47 different versions of Myth II with different combinations of bug fixes and enhancements so everyone could get _exactly_ the gameplay they want.
Am I right? Or am I wrong?
I rest my case.
vr
Posted: Tue Jun 26, 2007 10:20 am
by Frumius
Now that's sensible.