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Tinkering with plugins

Posted: Sat Jul 21, 2007 6:25 pm
by Anthson
I'd really like to mess a little bit with the Five Legends plugin, mixing and matching up the heros for different levels to see what I can do with them. I just spent about 1.5 hours poring over Fear and Loathing trying to figure out how, though, and I've come up pathetically short. There appears to be some official list of units I can neither change from nor edit that dictates what can/cannot be placed inside loathing. How do I get to it?

Posted: Sat Jul 21, 2007 8:30 pm
by Pyro
Double-click on the unit icon in Loathing and add the unit you wish to use. Keep in mind the unit has to have a "unit" tag for you to add them into Loathing.

Posted: Fri Aug 10, 2007 8:22 am
by farmerluk
But how do you (if you can) 'take it apart'. I want to put the bow of stoning in a different plugin as well, also, in the plugin 'reversal v1.5' there is fetch mortar (fetch and fetch mortar heroes as well) etc. plus the shadow knights etc.

Posted: Fri Aug 10, 2007 8:45 am
by vinylrake
farmerluk wrote:But how do you (if you can) 'take it apart'. I want to put the bow of stoning in a different plugin as well, also, in the plugin 'reversal v1.5' there is fetch mortar (fetch and fetch mortar heroes as well) etc. plus the shadow knights etc.
You need to use an application like UnTag to "dissassemble" the plugin into it's component 'tags'. Open the plugin in UnTag and select the 'extract all tags' option (or whatever it's called) from one of the sub-menus. they will get written to folders (by tag type: e.g. projectiles, units, scenery, etc) within a folder.

Rename the 'local' folder in your Myth II folder and rename your dissassembled plugin folder 'local' and put in your Myth II folder. Now when you open Fear you will be able to see all the things in the plugin.

To move an object from one plugin to another you will need to dissassemble (unTag) both plugins/maps then copy all the 'tags' associated with the object you want to copy into the appropriate folders in the folder containing the tags of the map/plugin you want to copy the object INTO. Then when you rename the destination plugin folder 'local' and put it in your Myth II folder you can open the plugin/map in Loathing and add the new object you just copied.

Sounds simple, right? ;) The complication is that what you think of as a simple/single object (ex. Bow of Stoning) will probably have several different kinds of tags associated with it - each of which you will need to move individually. ex. (I am guessing here) The bow of Stoning might have a collection tag (the bitmaps for the bow and the arrows and any visual effects), a projectiles tag (for the arrow), possibly a local projectiles tag, a sound tag, a scenery and/or artifact tag, and probably others.

Someone else may be able to give some good suggestions about how to identify all the tags associated with an object.

Posted: Fri Aug 10, 2007 10:45 am
by TarousZars
vinylrake wrote:Someone else may be able to give some good suggestions about how to identify all the tags associated with an object.
If you're grabbing artifacts or units. Chaos is the easiest way IMO.

http://tain.totalcodex.net/search/?x=0& ... 28&for=any



Disclaimer: I made Chaos.

Posted: Fri Aug 10, 2007 11:32 am
by vinylrake
TarousZars wrote:
vinylrake wrote:Someone else may be able to give some good suggestions about how to identify all the tags associated with an object.
If you're grabbing artifacts or units. Chaos is the easiest way IMO.

Disclaimer: I made Chaos.
Good catch. I was hoping others would flesh out my (admittedly) sketchy (i.e. incomplete) overview of what's involved.

Posted: Mon Aug 13, 2007 8:16 am
by farmerluk
UnTag is working perfectly, I'm going to use Chaos after, just a question about balor, I founf this site when I was looking for a balor unit for myth 2, makes no sense to me but I think it will to you all.
http://www.fuligin.com/sam/Balor

Posted: Mon Aug 13, 2007 12:48 pm
by farmerluk
Chaos is working perfectly, it (along with UnTag) are great programme(s).

Also about to play Pyro's 'Fallen Heroes' campaign, it looks brilliant.

Posted: Mon Aug 13, 2007 1:55 pm
by Pyro
farmerluk wrote:Also about to play Pyro's 'Fallen Heroes' campaign, it looks brilliant.
Looks brilliant, but it isn't....yet I do plan on getting back on that project and make it something great. For my defense back when I started on FH, it was too much for then engine's limits. Now with the more recent updates... 1.5.1 and 1.6 I can know do what I wanted to do with FH originally. But meanwhile look at Shiver's Turn. The solo/coop is still too easy once you know the units but the multiplayer is quite fun.

You can find Balor in Magma's The Fallen Levels and other such plugins.

Posted: Mon Aug 13, 2007 3:08 pm
by farmerluk
I've got balor now. If it's ok with you can I rip yours and mess around a bit, I won't be releasing any mindbending maps etc, just teaching myself how to script and his special ability needs a fair amount of scripting

I'd already dowloaded shivers turn, going to do that after fallen heroes.

Is there anyway to copy and paste script from one mesh to another? (would love to put the watchers ability in willow creak and make an army of thrall (for laughs)). If not I will do it when I have a day free.

Posted: Mon Aug 13, 2007 3:34 pm
by gugusm
If you want to copy all the script, you have to open a map then Mesh ---> Export Map Actions. Then open another map, Mesh ---> Import Map Actions and select map actions that you exported first.

Posted: Mon Aug 13, 2007 5:37 pm
by Pyro
Yeah, you can mess with whatever tags are within my plugins, I don't mind. Keep in mind some of them aren't mind... like Balor, Watcher... they are Magma's stuff. But they don't mind either as long as you credit them (if you actually release it).