Dwarven Fear Tournament
Posted: Fri Aug 10, 2007 12:34 am
Go get your beer kegs, it's time for some fearing tournament!
How it works : Posts your application here. Go into fear, duplicate the "dwarf mortar hero" monster tag and then give him as many weird attacks as you like. Upload your local folder in Zephirus' user box under Dwarven Stuff folder. I will then combine all those dorfs into proving grounds and we will battle it out.
A few rules and guidelines must be obeyed.
(wu refers to World Unit)
1. Please use the Dwarf hero object tag. I modified it by giving it a vitality value of 20 and improved paralysing resistance.
2. Artifacts can be used, but the object modifiers must all be set to 1.000!
3. Base movement speed has a maximum of 0.060, absorbed fraction set to 0.000
4. Do not modify default tags.
5. A projectile group may not contain more than 10 projectiles.
6. Make sure you make a "unit" tag with the different string lists(dont forget plural form of your dwarf's spelling for unit trading)
7. Recovery time experience delta = 0.000
Added rules by Pyro
1) Have a maximum range for all attacks : 16.000wu
2) Maximum radius for any attack is 3wu
3) No Charm/Holding/Stone/Confusion damage types of attacks
4) Projectiles cannot be guided, centered on target, lightnings or melee attack.
5) Healing is fine(the attack can be set as melee only if it targets the owner)
Added rules by iron
-The recovery time of an attack in seconds is equal to the maximum damage it can deal divided by 2.
This means an attack that deals 20 damage should have a recovery time of 10.
Iron:
-Damages that dont affect monsters are not added up to the total damage when counting recovery time. This is to allow the making of deflectors, shields, mines and the likes.
How it works : Posts your application here. Go into fear, duplicate the "dwarf mortar hero" monster tag and then give him as many weird attacks as you like. Upload your local folder in Zephirus' user box under Dwarven Stuff folder. I will then combine all those dorfs into proving grounds and we will battle it out.
A few rules and guidelines must be obeyed.
(wu refers to World Unit)
1. Please use the Dwarf hero object tag. I modified it by giving it a vitality value of 20 and improved paralysing resistance.
2. Artifacts can be used, but the object modifiers must all be set to 1.000!
3. Base movement speed has a maximum of 0.060, absorbed fraction set to 0.000
4. Do not modify default tags.
5. A projectile group may not contain more than 10 projectiles.
6. Make sure you make a "unit" tag with the different string lists(dont forget plural form of your dwarf's spelling for unit trading)
7. Recovery time experience delta = 0.000
Added rules by Pyro
1) Have a maximum range for all attacks : 16.000wu
2) Maximum radius for any attack is 3wu
3) No Charm/Holding/Stone/Confusion damage types of attacks
4) Projectiles cannot be guided, centered on target, lightnings or melee attack.
5) Healing is fine(the attack can be set as melee only if it targets the owner)
Added rules by iron
-The recovery time of an attack in seconds is equal to the maximum damage it can deal divided by 2.
This means an attack that deals 20 damage should have a recovery time of 10.
Iron:
-Reflexive attack are permitted. Don't forget the recovery time though.If the attack projectile promotes into multiple proj's, each doing damage, the recovery time would be half the total of all those projectiles ... hence if it splits into 3 projectiles each doing 10 damage, the recovery would be 15.
-Damages that dont affect monsters are not added up to the total damage when counting recovery time. This is to allow the making of deflectors, shields, mines and the likes.