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Plugin Pictures

Posted: Wed Aug 22, 2007 9:21 am
by Lugas
I have several "noob" questions for you people to answer:

I have made a solo campaign...in Fear, do I want to build "Plug-in" file?

Also, below is a picture of the plugin builder in Fear. For a solo campaign, I don't want any of those boxes ticked? (I know that it won't work with vTFL)
Image
And...Plugin Pictures. Woohoo! I've noticed an "Import --> Plugin Icon". Do I have to build my plugin immediately after importing an icon. (ie. don't leave Fear inbetween importing icon and building plugin?)

Also, how big should plugin icons be?

Edit: Added picture.

Re: Plugin Pictures

Posted: Wed Aug 22, 2007 12:04 pm
by Eddaweaver
Procedure: go to "Build Plug-in File", "Change" Plugin Icon, select bitmap, click Cancel, close Fear, open the bitmap in /local/collections/ in a hex editor, change the tag ID from 256##p$ to 256##p#, and the next time you go to build a plugin that bitmap will be set as the Plugin Icon so long as you tick to include its .256 tag.
Also, how big should plugin icons be?
415 x 120 pixels.

Re: Plugin Pictures

Posted: Wed Aug 22, 2007 2:15 pm
by vinylrake
Eddaweaver wrote:Procedure: go to "Build Plug-in File", "Change" Plugin Icon, select bitmap, click Cancel, close Fear, open the bitmap in /local/collections/ in a hex editor, change the tag ID from 256##p$ to 256##p#, and the next time you go to build a plugin that bitmap will be set as the Plugin Icon so long as you tick to include its .256 tag.
Also, how big should plugin icons be?
415 x 120 pixels.
What is a 'plugin icon'? The dimensions sound closer to the 'pre-game image' (377 pixels wide by 190 tall) than an 'icon', is this something in a newer version of Fear or is this not a SoulBlighter map? (Not being a smartass, I've really never heard of a 'plugin icon' before, and the process you describe for setting one, and the dimensions aren't anything I am familiar with)

Posted: Wed Aug 22, 2007 5:19 pm
by ozone
THIS

Image


is a PLUGIN ICON.

note: view image to see full size.

Posted: Wed Aug 22, 2007 11:06 pm
by vinylrake
ozone wrote:THIS

is a PLUGIN ICON.

note: view image to see full size.
Apparently I have lost my mind, because I have those in several plugins I made and I remember adding them through some odd 'copy template image into local.subfolder then create image is PS export as 240 bitmap then use Amber to import (replace) the template image, etc' and I completely forgot they were called 'plugin icon's.

sorry for my confusion.

Posted: Thu Aug 23, 2007 12:07 am
by Pyro
Well I call it a plugin picture since when I think of an icon I imagine the actual plugin's icon. What I do to edit that is hold Shift when I open Fear... go to Collections and duplicate the "internal default plugin pic" tag and replace the default one. Just make sure you remove the "copy" part of the name when duplicating it. Then it will show up in your local folder under collections. Since I am a PC user I open Tahoe (Amber for Mac users) and replace the image and color table with the ones I want.

Posted: Thu Aug 23, 2007 12:14 am
by ozone
vinylrake wrote:
ozone wrote:THIS

is a PLUGIN ICON.

note: view image to see full size.
Apparently I have lost my mind, because I have those in several plugins I made and I remember adding them through some odd 'copy template image into local.subfolder then create image is PS export as 240 bitmap then use Amber to import (replace) the template image, etc' and I completely forgot they were called 'plugin icon's.

sorry for my confusion.
FYI...only colormaps have to be 240 colors. Everything else can be 256.

Posted: Thu Aug 23, 2007 1:49 pm
by Lugas
OK. I've done it. Thx everyone!

While I'm at it: What kind of compression method do you guys use? .zip? .sit? I've heard bad things about .zip about resource forks being wiped...

Posted: Thu Aug 23, 2007 2:47 pm
by gugusm
When I uploaded my rarred map on The Tain, TZ changed it to zip and I think it's the most common compression.

Posted: Thu Aug 23, 2007 2:54 pm
by Pyro
Yeah Zip is best for this community. Sit would be second, but some PC users would need to get a hold of a free Sit extracter. It is easier to find a program for Zip files than it is for Sit files. Just make sure your Zip program isn't really old and you will be okay.

Posted: Fri Aug 24, 2007 4:45 pm
by Lugas
Would I use Mac OS X's "Create Archive" or would Stuffit DropStuff 9.0.1 be OK?

Posted: Fri Aug 24, 2007 11:21 pm
by Eddaweaver
Do not use .sit archives as people on Windows won't touch them, and don't use Stuffit for creating zips as some people can't open them.

http://docs.info.apple.com/article.html ... h1876.html

Posted: Sat Aug 25, 2007 9:11 am
by Myrd
I use Stuffit 9 to create zips with no problem. Mac OS X 10.4 puts a weird hierarchy of resource forks, using folders, that some PC zip programs don't recognize well (I just set Stuffit 9 to ignore resource forks, as most of the time they're not needed - Myth plugins and standard readme formats and image formats don't use them).

Re: Plugin Pictures

Posted: Sun Mar 16, 2008 9:06 am
by Tireces
Eddaweaver wrote:Procedure: go to "Build Plug-in File", "Change" Plugin Icon, select bitmap, click Cancel, close Fear, open the bitmap in /local/collections/ in a hex editor, change the tag ID from 256##p$ to 256##p#, and the next time you go to build a plugin that bitmap will be set as the Plugin Icon so long as you tick to include its .256 tag.
Also, how big should plugin icons be?
415 x 120 pixels.
ok Ive prepared 515 x 120 8bit 256 bmp plugin picture, done "fear trick", opened bitmap with hex abd changed $ to #. unfrotunalty Myth crashed every time i try to click on new created plugin with that plugin picture :(
Any ideas what can be wrong ?

Posted: Sun Mar 16, 2008 10:00 am
by Eddaweaver
This one? I couldn't make it work either!
http://hl.udogs.net/files/Quick%20Uploads/test2.bmp