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Delete off map units in loathing

Posted: Fri Oct 12, 2007 10:43 pm
by Zeph
I have about 100 units that I placed off map by mistake.

I dont want to delete unit definition because I have about 800 already placed units of the same kinds placed around the map. It would suck to redo that again...

Is there a way to delete those units ?

Posted: Sat Oct 13, 2007 12:52 pm
by gugusm
How did you placed your units?

I'm asking, because I had similar problem once, I placed one unit and set it very high above the mesh accidentally and I just couldn't select it. If you did the same thing, you can try to lower your mesh in this area, so these units may become visible and selectable. I don't know if there's another way to delete units...

Posted: Thu Oct 18, 2007 11:19 pm
by Addode
maybe try importing a bigger colour map?
i haven't tried it but it's an idea

Posted: Fri Oct 19, 2007 1:01 am
by A-Red
I don't suppose you put them in the script before they got moved there? If you did, you can double-click on a monster in a subj or obje or whatever, and actually edit its location from within the map action.

Posted: Fri Oct 19, 2007 5:25 am
by Zeph
I decided to replace all units and the map works perfectly, yeh another Sf2 coop :P

ARed's idea might have worked, though there was 1000 units in that subj list and finding the bad 100 would have been quite long hehehe.

How I placed them is with a duplicate of 500 units and then moving them. The platoon is so large that for some reason, when i started moving them all at once, it wasnt centered and a bunch of them clumped off map

Posted: Fri Oct 19, 2007 4:54 pm
by A-Red
Zeph wrote:yeh another Sf2 coop :P
You know, some of us haven't played any of them yet. it's amazing how much 4th-party development there is already for SF2 maps, given that SF2 itself is still in progress.
Zeph wrote:ARed's idea might have worked, though there was 1000 units in that subj list and finding the bad 100 would have been quite long hehehe.
Wow. Can a subject list really handle that many subjects? I've never tried much more than a hundred in one action. I guess they wouldn't all be visible at once though...

Posted: Fri Oct 19, 2007 5:03 pm
by gugusm
A-Red wrote:
Zeph wrote:ARed's idea might have worked, though there was 1000 units in that subj list and finding the bad 100 would have been quite long hehehe.
Wow. Can a subject list really handle that many subjects? I've never tried much more than a hundred in one action. I guess they wouldn't all be visible at once though...
Yeah, I think something screws up if you have more than 128/256(?) subjectsin a list.

Posted: Sun Oct 28, 2007 10:48 pm
by Gleep
You could expand the map borders in loathing.