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Delete off map units in loathing
Posted: Fri Oct 12, 2007 10:43 pm
by Zeph
I have about 100 units that I placed off map by mistake.
I dont want to delete unit definition because I have about 800 already placed units of the same kinds placed around the map. It would suck to redo that again...
Is there a way to delete those units ?
Posted: Sat Oct 13, 2007 12:52 pm
by gugusm
How did you placed your units?
I'm asking, because I had similar problem once, I placed one unit and set it very high above the mesh accidentally and I just couldn't select it. If you did the same thing, you can try to lower your mesh in this area, so these units may become visible and selectable. I don't know if there's another way to delete units...
Posted: Thu Oct 18, 2007 11:19 pm
by Addode
maybe try importing a bigger colour map?
i haven't tried it but it's an idea
Posted: Fri Oct 19, 2007 1:01 am
by A-Red
I don't suppose you put them in the script before they got moved there? If you did, you can double-click on a monster in a subj or obje or whatever, and actually edit its location from within the map action.
Posted: Fri Oct 19, 2007 5:25 am
by Zeph
I decided to replace all units and the map works perfectly, yeh another Sf2 coop
ARed's idea might have worked, though there was 1000 units in that subj list and finding the bad 100 would have been quite long hehehe.
How I placed them is with a duplicate of 500 units and then moving them. The platoon is so large that for some reason, when i started moving them all at once, it wasnt centered and a bunch of them clumped off map
Posted: Fri Oct 19, 2007 4:54 pm
by A-Red
Zeph wrote:yeh another Sf2 coop
You know, some of us haven't played any of them yet. it's amazing how much 4th-party development there is already for SF2 maps, given that SF2 itself is still in progress.
Zeph wrote:ARed's idea might have worked, though there was 1000 units in that subj list and finding the bad 100 would have been quite long hehehe.
Wow. Can a subject list really handle that many subjects? I've never tried much more than a hundred in one action. I guess they wouldn't all be visible at once though...
Posted: Fri Oct 19, 2007 5:03 pm
by gugusm
A-Red wrote:Zeph wrote:ARed's idea might have worked, though there was 1000 units in that subj list and finding the bad 100 would have been quite long hehehe.
Wow. Can a subject list really handle that many subjects? I've never tried much more than a hundred in one action. I guess they wouldn't all be visible at once though...
Yeah, I think something screws up if you have more than 128/256(?) subjectsin a list.
Posted: Sun Oct 28, 2007 10:48 pm
by Gleep
You could expand the map borders in loathing.