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Bungie's MOMA sequence
Posted: Sat Oct 13, 2007 1:29 pm
by gugusm
If you look into The Ibis Crown's scripting, there's a sequence of actions, which teleports your units to the other place of the map. Those actions makes your units stop, uncontrollable, invisible, then MOMA, appear and controllable at last. I used similar system in my map, and I wonder why in CTRL.visible effect action (one that makes your units visible after MOMA) there is Received User Control Flag - false and Ignores User Control Flag - false. Why there's false twice? And why there are those two parameteres at all? Are they neccessary?
Posted: Sun Oct 14, 2007 12:50 am
by Myrd
According to the
Loathing Documentation:
Received User Control Flag - Takes a flag, if true denotes that user control is received.
Ignores User Control Flag - Takes a flag, if true monsters ignore user commands.
Posted: Sun Oct 14, 2007 1:42 pm
by Fury IX
yea those are unecessary flags in the second CTRL, better to be safe then sorry mb. and like you said the third one is pretty strange, on the visible CTRL action is does say "Recieved Use control flag = False"... kind of suprised that even works... guess that is why you need to add both of those flags to make units uncontrollable (Recieved use and Ignores user).
Posted: Sun Oct 14, 2007 5:57 pm
by gugusm
Well, your units are controllable, because there's another action after that, which makes your units controllable (Received - true, Ignores - false), but I wonder why there are these two parameters in visible CTRL