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Myth Adds now for marius instead of pment...

Posted: Fri Oct 26, 2007 1:24 am
by Point
http://profile.myspace.com/index.cfm?fu ... =177867395


well now that pmnet is gone.... time for a new
movie overlay and advertising push for mariush


any thoughts .... myspace youtube etc......

promote yourstuff with links to marius instead of pmnet....

I need to change out the header page if anyone wants to
use it let me know.... or i f you have a better one.... (the text on the movie....


:)

Posted: Fri Oct 26, 2007 7:17 am
by Renwood
Yay im the first to reply!

So you no longer all doom and gloom, Pointy?
Last time i saw you ya seemed pretty bummed out at the end of MWC07.

Now that Pm is gone and mnet has risen higher then before, things look pretty f-ing peachie id say!

How about show all the new features and enhancements that have been added to myth since the last bungie update for myth 2 and what its like now with all the new Projectmagma Marius.net features.

Heres another idea for something to put in a Myth promo Video.
Dead villagers that are all over the ground and then Rise to attack those nearby as torn up zombie villagers!

Hey we could really use some flesh eating zombie villagers from you man...i asked ooga about the ones you said he had in the poser files you told me you gave him, and he said he got a 5 min crash course in poser and how to use it! Thus learned nothing because of the short time frame ~8^(

They are in Our Story A LOT and we will have a cool dead rise function for them through scripting.

be great to work with you again Point!

-Renwood

myth 1.7 Marius

Posted: Fri Oct 26, 2007 12:17 pm
by Point
not so gloomy.... I could see the end playmyth was leading to so i gotdiscouraged.... anyway marius looks like a bright potential


I guess the question should be
should we be pimping marius and 1.7 myth.... instead of 1.6 ;)

Posted: Sat Oct 27, 2007 7:25 am
by Renwood
1.7 BABY!

ZOMBIES POINT!!! ZOMBIEEEEEEESSSS!! Their coming to Eat you!

Cant wait to get my peachie little hands on that new colormap detailing feature. and make an entire new set of maps and redue some of the ones really pretty far along for the myth IV campaign!

But it seems it has to use some kind of transparent texture to layer over the mesh..how do we go about making those and putting them in? is it just kinda simple like making a normal grass texture and then making it semitransparent? if we want to use it on Snow, rocky mountain side, sandy beaches or water texturing how do we go about it?

hmm i wonder

-Ren

Posted: Sat Oct 27, 2007 9:32 am
by Myrd
We have a tool that lets you 'paint' the texture overlay over the standard colormap. It's pretty intuitive to use.

is there a 1.7 new in the works page?

Posted: Sun Oct 28, 2007 3:56 pm
by Point
is there a 1.7 in the works page to let us know what to
look forward to or prepare for.....

sounds like the color map thing is a m3 carryover......
as far as bit maps etc... will they be over
256x256 pixels?

Posted: Sun Oct 28, 2007 4:40 pm
by Myrd
It has nothing to do with M3. These look MUCH better than anything from M3, and are done differently.

At the moment, we don't have a page on 1.7.

Posted: Sun Oct 28, 2007 5:25 pm
by iron
We'll also distribute the detail texture & map tags in a seperate plugin / download from 1.7. That means that we can keep updating it over time (and hopefully include contributions from other mapmakers etc) without making everyone re-download 1.7 - also we can keep the 1.7 dl's size as small as possible.

We have a library of about 80 or so textures already, on average at 512x512 size. For your own maps, you'll be able to use your own textures and include them in your plugins.

One thing to note - the detail textures will only be visible in OpenGL. We don't have anyone with D3D programming skills to add it to that renderer, and of course its not something you can do in software mode ;)

Posted: Sun Oct 28, 2007 9:27 pm
by Renwood
Sweet Jesus! Iron and Myrd!! man that is some exciting news guys!

you guys carried over the morale code from myth 3 into myth 2 so units near a sphere of influence of heros would get a vetting up type affect.

could there be the opposite affect? like THE LEVLER scares the shit out of people or just gets them kinda depressed when they are within his "anti Morale" radius?

would be cool for gameplay. way to combat it would be have the hero with the + morale lead troops against the bad guy with - morale and would cancel each out kinda or your vets would stay at the level they were.

-Renwood

Posted: Sun Oct 28, 2007 9:57 pm
by iron
Look at a monster tag in Fear. In the Morale area, notice the value "Enemy Kill Bonus". That's the boost (positive or negative) that applies to enemy units when nearby an opposing captain unit.

We thought of this back in 2005, no need to do it again now ;)

Posted: Sun Oct 28, 2007 10:14 pm
by Renwood
WOOOHOOO! didnt know that iron! yay!!!!! ill put that feature to good use!

:::dances around:::

morale

Posted: Sun Oct 28, 2007 10:33 pm
by Point
I have tested the
morale a lot in cwr and im not sure it works unless the (h
"hero" gets a kill is that right? in other words if officers and flag bearers dont actually fight and just stand near the others is there really an
effect or maybe do i have
the effects simply set too low to really see the advantage


tried fighting two firelines against each other one with officers the other withou out seemed even ....

MYTH PR 1.6 or 1.7

Posted: Thu Nov 29, 2007 2:43 pm
by Point
Marius PR ideas for myth 1.6 or for 1.7 if its coming before too long


Movie Contest

Screen Shot Challenge

Map Making Previews tagsets etc..

Posted: Thu Nov 29, 2007 3:34 pm
by vinylrake
iron wrote:We'll also distribute the detail texture & map tags in a seperate plugin / download from 1.7. That means that we can keep updating it over time (and hopefully include contributions from other mapmakers etc) without making everyone re-download 1.7 - also we can keep the 1.7 dl's size as small as possible.
Sounds like a good way to implement that new feature. I assume if someone doesn't have the detail texture 'plugin' and they play on a map that HAS the detail texture it will just show the standard bitmap?


Not whining or complaining, just looking forward to 1.7 - is there any timetable for when 1.7 will be released/finalized?

Posted: Thu Nov 29, 2007 9:25 pm
by oogaBooga
All of us tag geeks are salivating!