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arrows / javelins speed

Posted: Sun Oct 28, 2007 8:30 pm
by carlinho
I tested several sizes in arrows / javelins projectiles and depending on the size of the sprite they go faster or slower
is there any other method of making an arrow fired by an archer of going faster / slower without changing the collection?

thanks! :wink:

Posted: Sun Oct 28, 2007 10:38 pm
by Gleep
Sprite size shouldn't have any effect on the proj speed, that should be set up in fear. It might make it look faster or slower.

Posted: Mon Oct 29, 2007 5:21 am
by lank
yes, it's odd that the size of the projectile should have any effect at all (it really shouldn't!). the speed should only be determined by the speed specified in the monster's attacks and then by the acceleration from area of effect detonations (that don't destroy the projectile in question).

Posted: Mon Oct 29, 2007 11:43 pm
by carlinho
well, my memory sucks then....
I thought it had...haven't played with projectiles in a while
and I wanted to know before knowing'

will do tonite

thanks! :wink:

lala

Posted: Tue Dec 04, 2007 5:32 pm
by Renwood
There is a way to do what you want ill have ooga just how to go about doing it.

-Ren

Posted: Tue Dec 04, 2007 6:10 pm
by Zeph
set the initial velocity in the monster attack.
Check :

leads target
primary attack

and give it a velocity of .300 or .350

Posted: Tue Dec 04, 2007 6:53 pm
by carlinho
cool, this is specially for the ballistas, where if they fire slow as the bowmen arrows it's a bore....
I'll give it a try