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1.7 and Oak?

Posted: Sun Oct 28, 2007 10:51 pm
by Gleep
OK, I've been playing again and then that makes me wanna finish Dream of Death and work on more maps mb.

Mapmaking makes me want amber.

I have a pc. There is no amber for pc. :(

Will Oak be part of 1.7? Will it ever be finished? Is it vaporware?

What sort of new mapmaking features will be part of 1.7 so that I may push yet more limits with DoD?

Posted: Mon Oct 29, 2007 12:44 pm
by Myrd
Oak will be released with 1.7 - however it most likely won't serve as an Amber replacement.

The Oak that we will release will have as its main function the ability to lay down detailed textures onto existing Myth meshes. This is the main mapmaking feature of 1.7 (and there will be a few smaller mapmaking features also... like scripted text above units' heads for in-game cutscenes and in-game fades, controllable by script). Stay tuned.

Posted: Mon Oct 29, 2007 11:42 pm
by carlinho
so now I'm lost who's developing myth 1.7?
I'm crazed about the "detailed textures onto existing Myth meshes"

dying to know when that makes the light Myrd

Posted: Mon Oct 29, 2007 11:51 pm
by Myrd
Project Magma is developing Myth II 1.7. Renwood and his team are developing "Myth 4: The Wind Age", which is a different entity.

Posted: Tue Oct 30, 2007 3:41 am
by carlinho
thanks, sorry for the confussion
really looking forward to 1.7
looks incredible if that oak texturizer gets done....!

Posted: Thu Nov 01, 2007 1:43 pm
by carlinho
myrd, any chance myth 1.7 could increase the number of visible units at a certain time?
I"m trying to do a massive pitched battle with the greek units and would love to have more than 400 at the same time.....
anyways, just wondering

:wink:

Posted: Thu Nov 01, 2007 2:16 pm
by Myrd
I don't see that happening. Sorry.

Posted: Thu Nov 01, 2007 2:51 pm
by carlinho
buaaaaahhhh :cry:
ok with the texturized textures anyways it's like gold, only better.... :wink:

thanks

Posted: Sat Nov 03, 2007 2:52 am
by carlinho
myrd, about 1.7
when you play certain maps on myth II that have too much height sometimes it doesn't render well the extreme vertices or horizon
I think I recall you saying that you could maybe fix that in 1.7?
is that true?
then 1.7 is the cream :wink:
what else are you working to implement?

Posted: Sun Nov 04, 2007 8:37 pm
by GodzFire
Oak, hahahaha, yea that was a joke.

What a waste of such a promising project.

Looks like we'll never see an OSX version of Amber