Help w/ Unit Attack involving Projs and Proj. Groups
Posted: Mon Oct 29, 2007 1:42 am
Looking for some help with a unit attack. I'm trying to make a unit that has an area-of-effect dmg attack with the unit being the epicenter of the attack. The idea is for the unit to propel projectiles in all directions in the event it is surrounded, sort of like when the cannon ball explodes on Landing At Whitefalls.
Current sequence of the attack:
1. Projectile
initiates attack, is promoted to a PG
2. Projectile Group
initiates a Projectile, causes mesh effect
3. Projectile
causes area of effect dmg, "Immediately Detonates" flag checked, Detonation tags as follows:
Detonation
Tag: Projectile Group (cannon pieces for example)
Normal Freq: 1.000
Media Freq: 1.000
Velocity: 0.200 (velocity has been tried from 2.000 to 0.200 with no effect)
With current setup I get my mesh effect and area-of-effect dmg, but any projectiles that are supposed to appear in last sequence simply fall straight to the ground in a heap at unit's feet, instead of spraying outward like shrapnel.
I've tried several approaches, but can't seem to get this to work. Any help would be appreciated.
Current sequence of the attack:
1. Projectile
initiates attack, is promoted to a PG
2. Projectile Group
initiates a Projectile, causes mesh effect
3. Projectile
causes area of effect dmg, "Immediately Detonates" flag checked, Detonation tags as follows:
Detonation
Tag: Projectile Group (cannon pieces for example)
Normal Freq: 1.000
Media Freq: 1.000
Velocity: 0.200 (velocity has been tried from 2.000 to 0.200 with no effect)
With current setup I get my mesh effect and area-of-effect dmg, but any projectiles that are supposed to appear in last sequence simply fall straight to the ground in a heap at unit's feet, instead of spraying outward like shrapnel.
I've tried several approaches, but can't seem to get this to work. Any help would be appreciated.