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Heh.
Posted: Tue Nov 27, 2007 10:26 pm
by Death's Avatar
Blades wrote:Currently, there is no supported multi-player metaserver for Myth III, however this looks to change in the early part of 2008 when a new, independent metaserver service will launch. We will have more details on this as they become known.
lolololololol.
http://elusivemind.net/index.php/projects/myth
Im as shocked as anyone else to learn there is no m3 metaserver!
Posted: Tue Nov 27, 2007 11:24 pm
by Myrd
Just when you thought Blades left the community for good...
Posted: Tue Nov 27, 2007 11:30 pm
by Death's Avatar
I guess when he says "supported" he means supported by him?
Posted: Wed Nov 28, 2007 1:24 am
by oogaBooga
hehe..
too bad m3 kinda sux it:)
i mean it had tons of potential.. but something about the unit models just sucked hardcore. and the crappy angles the flying bodies landed at.. lots of bad ugly bugs happen.
A few levels were quite fun tho - dorf levels, crypt of mazz, etc..
Honestly I would like to see m2 with 16 bit color, twice or 4x the mesh resolution, and with the limits raised.
That is ALL it would take for the next myth game to come out - contrary to popular belief the myth engine is NOT outdated - just needs higher res stuff for the better machines out there that COULD put 10,000 sprites on a map at once without significant slowdown.
I salivate at thinking how much those small engine modifications (compared to the budgets that games have nowadays) would completely re-invigorate the game.
-ooga
Posted: Wed Nov 28, 2007 5:13 am
by Industry
I always thought the 400 unit limit was a limitation of how many objects the AI could successfully parse and move in a single main loop.
(Hmm, Which I guess would have also sped up quite a bit since a P100 with 32Mb of RAM...)
Posted: Wed Nov 28, 2007 9:20 am
by Zeph
who cares, there is probablt between 10 and 20 people reading this blog every day
Posted: Mon Dec 03, 2007 11:38 am
by Anthson
Shit, he's like a cockroach. He just won't die. Die, dammit! DIE!
Posted: Tue Dec 04, 2007 7:58 pm
by GodzFire
Industry wrote:I always thought the 400 unit limit was a limitation of how many objects the AI could successfully parse and move in a single main loop.
(Hmm, Which I guess would have also sped up quite a bit since a P100 with 32Mb of RAM...)
It's 400 because the people here won't realize that if anyone is still using 32megs of ram and a 100mhz processor you need to be buying a computer anyway.
YOU CAN BUY A COMPUTER 3 YEARS OLD FOR ABOUT 100 BUCKS COME ON RAISE THE DAMN LIMITATIONS!
Posted: Fri Dec 07, 2007 3:47 am
by William Wallet
I have never played Myth on a computer that couldn't handle thousands of objects being on screen at once.
Myth only ever started chug-chug-chugging when I unpaused it and it had to calculate what the hundreds of monsters would be doing next.
PS. Oh Blades, you dirty cocksucker. Can't you just.... DISAPPEAR??
Posted: Fri Dec 07, 2007 3:15 pm
by gugusm
Oh, don't blame him so much. He has been doing a good work for these years. Although, maybe he should really disappear now...
Posted: Wed Dec 19, 2007 1:43 am
by oogaBooga
I agree with you on that one godz - the only reason the limitations havent been raised however is because it would change the minimum system requirements.
Isnt that a stupid reason? The min specs back then were dinosaurian. My god.
That tiny little thing is holding myth back so freaking much.
-ooga
Posted: Wed Dec 19, 2007 2:50 am
by zach
how many people really have a comp with those specs i mean really.. no one intrested in gaming is still running a machine with those specs besides i dont think a comp like that would still be working honestly how many comps really make it 10 years with little add ons
Posted: Wed Dec 19, 2007 10:08 am
by vinylrake
zach wrote:how many people really have a comp with those specs i mean really.. no one intrested in gaming is still running a machine with those specs besides i dont think a comp like that would still be working honestly how many comps really make it 10 years with little add ons
I have a newer computer I use as my main computer, but my backup computer is the one I used to play Myth II on in 1999, it's still running fine, and it still runs Myth II fine.
Posted: Wed Dec 19, 2007 12:24 pm
by Khadrelt
Same here. 233 MHz, baby!
Not that I'm saying I'd oppose raising the limits, mind you. I'm more than happy to play Myth on my newer computers. I still only run Myth 1.3 on the old one anyway.
Posted: Wed Dec 19, 2007 2:31 pm
by carlinho
admit it, it's 2007 and computers are waaaaaaaaay better than in 1998....
we need to start thinking of myth as in 2007, not as in 1998
if not we reduce the players to the nostalgia market and vintage collectibles