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New United Myth Coummnity Map Making Group

Posted: Sun Dec 02, 2007 6:39 pm
by Renwood
This is the exact same as the post in the map making part of the forum, but i thought a lot more potenital testers would read it here.

Yes i have seen the likes of Ozone, Point, myself (ren) and Carlinho doing evreything allmost completely (or too much work for 1 person) by themselves.

I have seen each of these people say "Man..if i could just get some more help so i didnt have to do EVREYTHING alone."

Most of us are active and online enough that we could at the very least test each others work, so we could get a game of each project with 8-16 players going. there are at least 9 or so people logged on udogs all the time.

Gee wouldnt it be nice (and a very good idea) to have the max number of players in games to test 1.7 when the beta is ready?

We have been making the Wind Age stuff for years and the most people ive ever had in 1 game to test with us is 7 i think.

I told this "COOP Map making collective" idea to ooga and he thinks its a great idea.

Some ideas for names of this group could be:

1. Myth COOP Map making collective

2. Project magma (Oogas said we should all join them. but they may be a bit exclusive i belive)

3. University of Madrigal

4. Myth Community Creators

At the very least we could each get the higher number of testers that we need and skilled consultants in their restpective fields.

The people of Project magma are great programmers of new features and engine fixes, all of wich could be used to make the best myth creations ever. I just think there seems to be a lack of content from Magma themselves that supports these new features that they create.

Will there be any new units from iron to make use of the 1.7 feature monsters turning into projectiles and back into monsters, and projectiles turning into monsters?

Here are some ideas i have for this new 1.7 feature

1. A mounted knight unit that can be knocked (or kicked hehe) off his horse have the horse go one direction while the knight fights on foot until he can get back to his horse if its still alive. (ooga said this could be done with animated artifacts)

2. Ooga and i have allways wanted to see a Spider queen that could lay eggs that hatch into baby spiders that then attack. A few people have had this same idea and told me they thought of it when they heard of this 1.7 projectile monster feature

3. Siege Towers that could roll up to walls of castles and forts open a ramp and have a certain number of guys inside spill out onto the walls and attack.

4. units could be kicked of blown off of a wall or ledge turn into a projectile of a flying body and if they didnt splat on the ground they could then get back up still alive, but with even less health from the impact. our wind age project has a lot of flying bodies that randomly splat or remain whole. We even have some dead bodies that have health themselves! O yes and our Dead bodies have "damage equals velocity" Ever been killed by a flying dead body or kill an enemy with one? I have, Its great!

All these ideas seem like something i would read from some game company's features list in a game i would LOVE to play!

We will be given the tools and features/abilities to make next-gen content for myth with 1.7

Shit... i think the only units that use the artifact switching features of different speeds for units/different attacks are the Wind Age units (marching speed for diffrent units so they can move the same speed and keep formation. and our warrior colorgaurds that use sheild wall formation and can walk while holding up their sheilds for increased armour class and smaller hit box)
and recently carlinhos new Phalanx units with the different attacking speeds and marching speeds, holding out their spears as they move attack in phalanx or marching speed.

A Great new 1.7 feature would be if units could attack WHILE MOVING!

As all myth units have to stop when they attack something, or you have to make some kind of Area of affect damage that kills people when the unit is moving (Like our Hexo Knights that we use in The Wind Age to trample enemies with a short gass damage radius)

Lets all work to bridge the gap between engine features and units/maps and creations to use them to their full potential!

And lets get together and make these varius Myth community projects finished!

I love testing other peoples stuff! at least i dont know when happens in them and its all new maps/units to play with!

-Renwood

Posted: Sun Dec 02, 2007 6:53 pm
by A-Red
I'm all for it as long as existing mapmaking groups remain intact. In my eyes, this kind of thing wouldn't be a complete reorganization of the mapmaking community, just a more focused pool of testers, advice givers, and people you can go to when you've got almost your entire project done but there's that one model or those few tags that are holding it back. You could use it to form a new team around an existing project, but that would be entirely optional.

It needs a website. If one is created, the mapmaking community would probably gather there naturally.

Yea

Posted: Sun Dec 02, 2007 7:09 pm
by Renwood
Thats exactly what im thinking A-Red.

Nobody would leave their current teams or projects.

We would just unite to help others with their stuff in ways we can, and get help in return.

on udogs i just happened to get on and see Ozone saying "Man i really need to get some new exsplosion sprites."

Ooga and i just finished a bunch of new exsplosion sprites that are 256x256 with 16 frames of animation and have Alpha maps as well. = 32 frames for each new BOOM.

So we offered to trade the new sprites to Oz for new models that we need for our new Battle For Covenant COOP map we have in the works.

Oz said yes and both our projects will be better for it!

Myth community projects im REALLY looking forward to are:

1.7
Laws of Evil
TFV
CWR
SF2
Fury's Heroquest
and The Wind Age

I think if this new united map making group was part of our forums or a kind of simple few pages with an uploads section i could get Toxyn to add it to our www.myth4thewindage.com or on the same server. on our website/server we have the bandwidth for sure to do this.

If toxyn feels like doing the work maybe a completely seprate URL for it with a very simple design to keep the workload down.

Posted: Sun Dec 02, 2007 7:48 pm
by Death's Avatar
A-Red wrote: It needs a website. If one is created, the mapmaking community would probably gather there naturally.
I feel like that already happens here though. I just make interfaces though, so what would I know?

Collaborating and Consolidating are probably good ideas at this point. Interested to see what happens with this...

-DA

Posted: Sun Dec 02, 2007 8:03 pm
by Zaknafein
I'm down for this, as long as we call it: Zak and the Myth Map Making Collective

Re: Yea

Posted: Sun Dec 02, 2007 9:02 pm
by A-Red
Renwood wrote:I think if this new united map making group was part of our forums or a kind of simple few pages with an uploads section i could get Toxyn to add it to our www.myth4thewindage.com or on the same server. on our website/server we have the bandwidth for sure to do this.

If toxyn feels like doing the work maybe a completely seprate URL for it with a very simple design to keep the workload down.
As much as it would take more work to create a separate site, it's probably best to keep it from being affiliated with anyone in particular.

Magma forums are a great place for getting advice on how to overcome bugs or figure out how to do things, but don't fill the other roles the proposed group would have. And it wouldn't exactly hurt to have another place to ask questions, either.

ummm

Posted: Sun Dec 02, 2007 9:27 pm
by Point
umm why dont we all just join magma?

Posted: Sun Dec 02, 2007 10:21 pm
by A-Red
Why Magma? Because that's where the patch development is? If so, that's a valid point, but not necessarily a reason for everyone to join them. I might just as well suggest that everyone join Onyx, which is currently a larger chunk of the active mapmaking community--I think, that's a rough guess without a head count--than any other group. Why don't you all just cooperate and let us swallow you?

If it's about all just joining an existing group, I don't think you'll get many people to do it--certainly not many people who are already in mapmaking groups.

Posted: Mon Dec 03, 2007 9:57 am
by vinylrake
Look all this talk is all well and good, but obviously since this collective was my idea the name of the group has to have my name in it's somewhere.

I suggest we call this collective group "Vinylrake's Supreme Maps of the Uber Gods".

Posted: Mon Dec 03, 2007 12:15 pm
by Zeph
I vote for the Fear and Loathing Collective

Posted: Mon Dec 03, 2007 12:25 pm
by ozone
Im in magma.

Posted: Tue Dec 04, 2007 7:59 pm
by GodzFire
Everyone should join Magma. This community is small enough. We need to be merged and stay together, and combine our resources.

.

Posted: Tue Dec 04, 2007 8:12 pm
by Renwood
As a few people have said,.. All of us joining magma wouldnt really fill the same role.

Magma seems to be focused mainly on programming the myth2 engine, all new features like Oak and bug fixes. And im sure they are very busy with 1.7 stuff right now.

Posted: Tue Dec 04, 2007 8:38 pm
by carlinho
the reality of communities (from a subjective perspective, mine to be more clear), is that they provide a lot of incentive to mapmaking, but are prolific when the members have the same objective in mind: that is a common goal/project

I'm totally in favor of mapmaking groups, in fact I belong to ONYXmapmakers, but then if we where to make a big community, which project would we pursue....
cause I don't see a common objective when each one wants to finish their own private idaho first...(and count me too for that...to be honest...)

apart from magma being the unifier of all within this forums, how could we build a new mapmaking group with a common goal if not by resigning first to our previous individual goals?

Posted: Tue Dec 04, 2007 11:50 pm
by Renwood
Well Carlinho.

I am just as Crazy busy as the most obsessed of them (quit my job to produce TWA) and i was well paid.

I still help Fury on his maps that he makes. Ive offered Mine and ooga's help with your greek projects, but you havent taken us up on the offer.

I think if we all keep to our lone projects or just to the members involved in our current projects teams, we are all looking at least another full year or 2 of development to get our current work done.

There is no reason for this to happen. I would be happy to spend time making maps or testing/getting testers to work on your greek stuff even if it took away from the time that i have to work on The Wind Age stuff.

Your work is great carlinho and i see no reason why you should have to do 99% of it alone for another year or so just like fury, Ozone and Point work mostly alone.

I dont think any of us will be here 2 or maybe even 1 year from now.
So we should all unite help each other where we can, and trade work we can do for others for work they can do for us so we can get ALL OUR PROJECTS FINISHED!

I may not find working on TFV as important as my own project, But i would do all i could to help out fellow myth creators, beacuse regardless of what project we spend time on we are ALL MYTH CREATORS! I dont want to see another LAWS OF EVIL happen! Where 1 guy dissappears and the ENTIRE AWESOME PROJECT is given up on. the lack of interest to finish Laws of evil i find very distrubing. its awesome and looks mostly completed....but the manager is gone and nobody has any interest to finish it.

Nobody has even heard from kel in 3 or 4 years....is he even alive still?
I hope if i dissappear and my project is 90% completed people try to stay true to the vision and finish it without me.

-Renwood