New United Myth Coummnity Map Making Group
Posted: Sun Dec 02, 2007 6:39 pm
This is the exact same as the post in the map making part of the forum, but i thought a lot more potenital testers would read it here.
Yes i have seen the likes of Ozone, Point, myself (ren) and Carlinho doing evreything allmost completely (or too much work for 1 person) by themselves.
I have seen each of these people say "Man..if i could just get some more help so i didnt have to do EVREYTHING alone."
Most of us are active and online enough that we could at the very least test each others work, so we could get a game of each project with 8-16 players going. there are at least 9 or so people logged on udogs all the time.
Gee wouldnt it be nice (and a very good idea) to have the max number of players in games to test 1.7 when the beta is ready?
We have been making the Wind Age stuff for years and the most people ive ever had in 1 game to test with us is 7 i think.
I told this "COOP Map making collective" idea to ooga and he thinks its a great idea.
Some ideas for names of this group could be:
1. Myth COOP Map making collective
2. Project magma (Oogas said we should all join them. but they may be a bit exclusive i belive)
3. University of Madrigal
4. Myth Community Creators
At the very least we could each get the higher number of testers that we need and skilled consultants in their restpective fields.
The people of Project magma are great programmers of new features and engine fixes, all of wich could be used to make the best myth creations ever. I just think there seems to be a lack of content from Magma themselves that supports these new features that they create.
Will there be any new units from iron to make use of the 1.7 feature monsters turning into projectiles and back into monsters, and projectiles turning into monsters?
Here are some ideas i have for this new 1.7 feature
1. A mounted knight unit that can be knocked (or kicked hehe) off his horse have the horse go one direction while the knight fights on foot until he can get back to his horse if its still alive. (ooga said this could be done with animated artifacts)
2. Ooga and i have allways wanted to see a Spider queen that could lay eggs that hatch into baby spiders that then attack. A few people have had this same idea and told me they thought of it when they heard of this 1.7 projectile monster feature
3. Siege Towers that could roll up to walls of castles and forts open a ramp and have a certain number of guys inside spill out onto the walls and attack.
4. units could be kicked of blown off of a wall or ledge turn into a projectile of a flying body and if they didnt splat on the ground they could then get back up still alive, but with even less health from the impact. our wind age project has a lot of flying bodies that randomly splat or remain whole. We even have some dead bodies that have health themselves! O yes and our Dead bodies have "damage equals velocity" Ever been killed by a flying dead body or kill an enemy with one? I have, Its great!
All these ideas seem like something i would read from some game company's features list in a game i would LOVE to play!
We will be given the tools and features/abilities to make next-gen content for myth with 1.7
Shit... i think the only units that use the artifact switching features of different speeds for units/different attacks are the Wind Age units (marching speed for diffrent units so they can move the same speed and keep formation. and our warrior colorgaurds that use sheild wall formation and can walk while holding up their sheilds for increased armour class and smaller hit box)
and recently carlinhos new Phalanx units with the different attacking speeds and marching speeds, holding out their spears as they move attack in phalanx or marching speed.
A Great new 1.7 feature would be if units could attack WHILE MOVING!
As all myth units have to stop when they attack something, or you have to make some kind of Area of affect damage that kills people when the unit is moving (Like our Hexo Knights that we use in The Wind Age to trample enemies with a short gass damage radius)
Lets all work to bridge the gap between engine features and units/maps and creations to use them to their full potential!
And lets get together and make these varius Myth community projects finished!
I love testing other peoples stuff! at least i dont know when happens in them and its all new maps/units to play with!
-Renwood
Yes i have seen the likes of Ozone, Point, myself (ren) and Carlinho doing evreything allmost completely (or too much work for 1 person) by themselves.
I have seen each of these people say "Man..if i could just get some more help so i didnt have to do EVREYTHING alone."
Most of us are active and online enough that we could at the very least test each others work, so we could get a game of each project with 8-16 players going. there are at least 9 or so people logged on udogs all the time.
Gee wouldnt it be nice (and a very good idea) to have the max number of players in games to test 1.7 when the beta is ready?
We have been making the Wind Age stuff for years and the most people ive ever had in 1 game to test with us is 7 i think.
I told this "COOP Map making collective" idea to ooga and he thinks its a great idea.
Some ideas for names of this group could be:
1. Myth COOP Map making collective
2. Project magma (Oogas said we should all join them. but they may be a bit exclusive i belive)
3. University of Madrigal
4. Myth Community Creators
At the very least we could each get the higher number of testers that we need and skilled consultants in their restpective fields.
The people of Project magma are great programmers of new features and engine fixes, all of wich could be used to make the best myth creations ever. I just think there seems to be a lack of content from Magma themselves that supports these new features that they create.
Will there be any new units from iron to make use of the 1.7 feature monsters turning into projectiles and back into monsters, and projectiles turning into monsters?
Here are some ideas i have for this new 1.7 feature
1. A mounted knight unit that can be knocked (or kicked hehe) off his horse have the horse go one direction while the knight fights on foot until he can get back to his horse if its still alive. (ooga said this could be done with animated artifacts)
2. Ooga and i have allways wanted to see a Spider queen that could lay eggs that hatch into baby spiders that then attack. A few people have had this same idea and told me they thought of it when they heard of this 1.7 projectile monster feature
3. Siege Towers that could roll up to walls of castles and forts open a ramp and have a certain number of guys inside spill out onto the walls and attack.
4. units could be kicked of blown off of a wall or ledge turn into a projectile of a flying body and if they didnt splat on the ground they could then get back up still alive, but with even less health from the impact. our wind age project has a lot of flying bodies that randomly splat or remain whole. We even have some dead bodies that have health themselves! O yes and our Dead bodies have "damage equals velocity" Ever been killed by a flying dead body or kill an enemy with one? I have, Its great!
All these ideas seem like something i would read from some game company's features list in a game i would LOVE to play!
We will be given the tools and features/abilities to make next-gen content for myth with 1.7
Shit... i think the only units that use the artifact switching features of different speeds for units/different attacks are the Wind Age units (marching speed for diffrent units so they can move the same speed and keep formation. and our warrior colorgaurds that use sheild wall formation and can walk while holding up their sheilds for increased armour class and smaller hit box)
and recently carlinhos new Phalanx units with the different attacking speeds and marching speeds, holding out their spears as they move attack in phalanx or marching speed.
A Great new 1.7 feature would be if units could attack WHILE MOVING!
As all myth units have to stop when they attack something, or you have to make some kind of Area of affect damage that kills people when the unit is moving (Like our Hexo Knights that we use in The Wind Age to trample enemies with a short gass damage radius)
Lets all work to bridge the gap between engine features and units/maps and creations to use them to their full potential!
And lets get together and make these varius Myth community projects finished!
I love testing other peoples stuff! at least i dont know when happens in them and its all new maps/units to play with!
-Renwood