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"Standard" unit bug

Posted: Tue Jan 22, 2008 9:56 pm
by ska
There's a bug on Divide, Dorfball, and Keep (Assassin gametype). Sometimes you get "standard" brown units. I've seen other weird mixups, like the unit taking on the other team's color or turning a weird shade of green.

The similarity between these 3 maps is that there are different units that share the same sprites (Herons and HGHs on Divide, Bowmen with and without flames on Keep Ass, the 4 dorf types on Dorfball).

Well, most of you probably already know this bug, but I just noticed the similarities between the maps I've seen it on and decided to make a post about it, since it does affect gameplay on Divide and Keep (but I think it makes Dorfball even more fun). I was curious if anyone knew anything else about it. Maybe it could be fixed in the next update?

Posted: Tue Jan 22, 2008 10:27 pm
by iron
Yes, we've been talking about that one recently. We know what's causing it, but haven't found a fix yet - if we do we'll let everyone know.

I guess we need to get our act together and start releasing builds for testing sometime soon...

Posted: Wed Jan 23, 2008 9:17 am
by Baron LeDant
ska, toecutter made a fixed divide with no colour floyning last year or something

Posted: Wed Jan 23, 2008 5:11 pm
by ska
cool cool

Posted: Thu Jan 24, 2008 12:16 pm
by Renwood
Sometime soon you say!??!

:::Dances around:::

Im sure you would find a lot of skilled people that are happy to test 1.7
and report back in detail.


Whoot!

-Ren