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Myth 2's most ridiculous monster

Posted: Sun Mar 02, 2008 2:54 pm
by Lugas
In your opinion, which of the monsters in the poll is the most ridiculous monster in Myth 2?

Edit: Added an "Other" option.

Posted: Sun Mar 02, 2008 3:07 pm
by Death's Avatar
Kryds were pretty silly looking, but mauls were just stupid.

Posted: Sun Mar 02, 2008 4:34 pm
by gugusm
IMO Mauls are quite good, I'd say Bre'Unors, but there is no such option, so I've chosen "other" :wink:

Posted: Sun Mar 02, 2008 4:50 pm
by lank
bre'unor (i chose "other"), with myrkridia (big and little) coming not far behind.

Posted: Sun Mar 02, 2008 5:03 pm
by A-Red
What do you mean by ridiculous, exactly? While I think Mauls, Krids, and Krid Giants were pretty badly animated--and more importantly, could have been balanced better--the only unit I would rather not have seen in the game is the Bre'Unor.

Posted: Sun Mar 02, 2008 6:08 pm
by Tireces
IMHO Myrks were great ( until Myth III f*** up their reputation ;) ), mauls, trow, bre and rest. Come on - we know em and we love em ;) I am not sure if I liked ghasts parylising attack ( stinking hands or what ? ) back in '99.

I think that i would vote mahir - cool idea ( cheers mr. Glen Cook :D ), cool design and cool attack but they somehow completly didnt fit to Myth II storyline.

Posted: Sun Mar 02, 2008 7:42 pm
by Baron LeDant
Mauls feel stupid and tacked on. I don't mean the unit has been made badly, but I feel its 'wrong' in the myth story for mauls to suddenly appear from nowhere.

p.s. mauls have cool taunt!

Posted: Sun Mar 02, 2008 11:18 pm
by Death's Avatar
Baron LeDant wrote:Mauls feel stupid and tacked on. I don't mean the unit has been made badly, but I feel its 'wrong' in the myth story for mauls to suddenly appear from nowhere.

p.s. mauls have cool taunt!
That's basically my feeling. I mean, we tromped all over the world in TFL, why did we never see them or hear about them?

Posted: Mon Mar 03, 2008 8:59 am
by vinylrake
Death's Avatar wrote:
Baron LeDant wrote:Mauls feel stupid and tacked on. I don't mean the unit has been made badly, but I feel its 'wrong' in the myth story for mauls to suddenly appear from nowhere.

p.s. mauls have cool taunt!
That's basically my feeling. I mean, we tromped all over the world in TFL, why did we never see them or hear about them?
Ditto with the "where did these steroid enhanced pig-men come from?" sentiment.

I thought krids were ok, and seemed to fit in the world/'story ok, but the Myrkridian Giant was just too uncreative for me. I mean if you want to have some kind of big bad it's kind of lame to just take an existing unit, make it 2-3 times as large and let it throw explosive nugats with no rhyme or reason as to why that particular beastly evil creature knows anything about explosives. Throwing pus I could see, but throwing chunks of exploding poop? Also, as a unit it really feels unbalanced to me.

Posted: Mon Mar 03, 2008 9:38 am
by Zeph
since there were no FG in myth II, I would have liked to see MyrkG replace them :(


I voted other for bre'unors. These guys are just fillers for a bad map called through the ermine. They should cost 2 points in the unit trading

Posted: Mon Mar 03, 2008 11:41 am
by haravikk
What's the criteria here, ridiculous as in appearance, feasibility, story-line, game-play...?

Posted: Mon Mar 03, 2008 12:44 pm
by gugusm
All of them :wink:

Posted: Mon Mar 03, 2008 1:31 pm
by Eddaweaver
I think Ghasts because they are so kitch. They are like a cliched re-enactment of a 1950s black and white F grade horror movie from the IMDB's bottom 250 list.

Bre'Unor aren't so bad in their context.

Posted: Mon Mar 03, 2008 3:04 pm
by Tireces
I think we like all TFL M2 units ( including Skrael, Dirgibles and even this small funny Gryphon inside great tree on Relic level ).
*waits for M3 poll* ;)

Posted: Mon Mar 03, 2008 5:26 pm
by iron
I would have voted for the Peasant.

In TFL, villagers were kinda cool - they seemed to have a mind of their own. Note the well-ordered evacuation of Crows Bridge & the guide on Traitor's Grave. Consider the group of worshippers on Force 10, and their threatening behaviour if one of your dwarfs "accidentally" kills one of them ;)

Now imagine Myth 2's village-idiot peasants in their place. Right.