Piracy Piracy Piracy!
Posted: Tue Apr 15, 2008 11:17 pm
As in stealing gold from the underprivileged!
No, I really had something useful to say.
I come to Myth sites a lot before I sleep at night. Where else can I still see so much overuse of the photoshop cloud filter?
Anyway, I was going to try to come up with some clever subject about open source and Myth but I couldn't, so it turned into piracy, because open source really is worse than piracy. Instead of stealing someone's work, these horrid little open source kiddies steal the idea and make their own. How dare them.
Anyway, there's probably a million reasons why the Myth source code will never be public. And even if there wasn't, there's still the one that matters. I'm sure that there's 'someone who doesn't want that'. There's always 'someone who doesn't want that'. Eventually what they don't want happens, but hopefully they stopped caring by that time.
At the end of last year I posted saying I'd write a tool for PC people to do "Amber"like stuff. Then I left the country again for a while. No, that was like middle of last year? Or really the year before. I don't know. Anyway, I didn't do it. I've thought about doing it a couple times. Then I think, no one is going to use this. I go back to trying to figure out how to buy bulk toilet paper at the right time of the month. I tell you, I can pick winning mortgage pools before I can figure out any pattern to toilet paper prices. Before for me, that has some use. And besides, I don't play games anymore.
But you know I still have this game installed. It doesn't even run - something on my system has conflicts with it. Well, Windows barely runs anymore. I had a Mac for a bit, but I had to give it back, wasn't mind. I did install Myth on it though. I opened it up once and played a like 2 minutes of a game on an airplane a couple months ago.
Now I work like 16 hours a day. I still think about coding something for Myth, because unlike things that make or save money, it sounds fun. But you know, I don't really see the point in coding a tool. If someone really wants to put a sprite set together into some certain format, you can monkey jab it into place half by hand, half with perl, half with ten thousand things that exist today, or that I know how to use today, that I didn't know when I wanted to make Myth maps. Especially for me, there's no motivation, because I don't want to design units, and I don't want to make maps.
Here's the thing: I used to love playing grave and cussing. Especially if everyone agreed to kill everything but their three dwarves first, and go battle it out with just them on the hill. I liked playing grave normally too. But to be honest, even the full version of TFL was too complicated for me. Myth II, forget it. I never even played. I talked with the few leftover losers who hung around too long like me.
But this game was fun to play with. And when there weren't tools to make maps with, it was great fun to make something that looked like someone pooped on the Myth world with wight pieces and lightning filling up the screen making my pentium II scream.
So much did change over the years. Not only did computers get faster, connections get faster, graphics get better, and all that - I mean - people play like Unreal and stuff on their portable gameboy things from Sony now. Okay, again, not only did that stuff change, but now there's a lot more people my age when I started playing with Myth who could do twenty times the stuff I could have done because they know a lot more than I did - I learned how the game/games/machines work the backwards way because I was a bored kid. Well, not completely bored, but sometimes pretty bored. Myth doesn't get all the credit. But it gets some of it. For me at least. There's also development tools, kits, etc out there that would make it trivial to make a sloppy 'myth clone' with even one person with as much time as I had on my hands during high school and college. Alas, easier said that done. You know, I don't know what alas means.
But really, if there's still people tinkering their weedle on this thing, then there has to be people who would stick with something like this.
So, Doom's source code was released. Ok. Great. Myth's won't be. Does that mean we can't figure it out? Hell, there are more people that know the insides of this game than the insides of god cops mother just from fiddling with stuff. Compared to the crazy stuff out there today, Myth isn't too much. And I guess that's what I still like - even though I don't play or anything - its still pretty simple. I go to a gaming site today, and I don't even know what I'm reading or what I'm supposed to click.
So, there's this thread about the future of Myth. I only skimmed the first and eighteenth page. You know Doobie, or Crispy, or whoever posted about buffer overruns in Myth - the best way to 'look for' these types of things is to have more eyes. And yes, I know, lasers right? They can give you more eyes today. But that's dangerous. You might go blind. And its expensive. Some companies pay for it though. Mine does (I think). I don't want to get it though. I don't want to go blind. But if I went blind in one eye, convinced them I couldn't work, and still got paid, I bet in some years they could fix that eye, I'd be set for retirement, and I could just travel and stuff.
So get more eyes by putting the source out there - or convincing whoever has legal bondage over it to spread it around. Hahah, no, okay, fine. I know, I know, that can't happen - it WOULD NOT BE FUN IF IT DID. That ruins all of the interesting things that come from making Myth again. No, not like Myth 4. Make a TFL engine, or probably an SB engine because more people like it. The content of the game, and its source, all stay less promiscuous, and people can load up the content with this other thing that is open source and would probably be horrible for a long time, completely diverge from the original game, etc.
But, why not? Why not do something this pointless? Why not make it simple, fun, from the ground up? I'm not smart enough to do it if I had the time, will, or attention span. I'm sure someone here is. Or at least they think they are. And its the latter thats important. You need to be cocky to actually try doing something. I know that even if I had the brains to do something, I'm lazy unless I'm in fear. This game has never made me in fear of anything. Well, except for when I was living with my parents playing this game - I was in fear of being discovered sitting at the computer playing it anymore, as they thought it was mentally damaging me.
I kid you not, I'm a pretty normal person today. Not too normal, but I'm okay. Anyway, here's the paragraph that sums it up:
This was a good game, and even people who weren't Myth players, but had a chance to try this out, usually agree that it was. Most open source games out there suck and border on educational unless they're shooters, and there are just too many shooters. I'm too old for shooters now. You are too. I think a fun, simple, squad based RTS game that uses sprite graphics (THIS IS IMPORTANT), and pretty much emulates the Myth game series (and even loads their content!) would draw people into this game. Especially geeky open source people. And the fact that its free couldn't hurt to get more players.
Maybe this should be the next step, or some future step, assuming it doesn't get hit by a car during a step before this step, for Myth.
No, I really had something useful to say.
I come to Myth sites a lot before I sleep at night. Where else can I still see so much overuse of the photoshop cloud filter?
Anyway, I was going to try to come up with some clever subject about open source and Myth but I couldn't, so it turned into piracy, because open source really is worse than piracy. Instead of stealing someone's work, these horrid little open source kiddies steal the idea and make their own. How dare them.
Anyway, there's probably a million reasons why the Myth source code will never be public. And even if there wasn't, there's still the one that matters. I'm sure that there's 'someone who doesn't want that'. There's always 'someone who doesn't want that'. Eventually what they don't want happens, but hopefully they stopped caring by that time.
At the end of last year I posted saying I'd write a tool for PC people to do "Amber"like stuff. Then I left the country again for a while. No, that was like middle of last year? Or really the year before. I don't know. Anyway, I didn't do it. I've thought about doing it a couple times. Then I think, no one is going to use this. I go back to trying to figure out how to buy bulk toilet paper at the right time of the month. I tell you, I can pick winning mortgage pools before I can figure out any pattern to toilet paper prices. Before for me, that has some use. And besides, I don't play games anymore.
But you know I still have this game installed. It doesn't even run - something on my system has conflicts with it. Well, Windows barely runs anymore. I had a Mac for a bit, but I had to give it back, wasn't mind. I did install Myth on it though. I opened it up once and played a like 2 minutes of a game on an airplane a couple months ago.
Now I work like 16 hours a day. I still think about coding something for Myth, because unlike things that make or save money, it sounds fun. But you know, I don't really see the point in coding a tool. If someone really wants to put a sprite set together into some certain format, you can monkey jab it into place half by hand, half with perl, half with ten thousand things that exist today, or that I know how to use today, that I didn't know when I wanted to make Myth maps. Especially for me, there's no motivation, because I don't want to design units, and I don't want to make maps.
Here's the thing: I used to love playing grave and cussing. Especially if everyone agreed to kill everything but their three dwarves first, and go battle it out with just them on the hill. I liked playing grave normally too. But to be honest, even the full version of TFL was too complicated for me. Myth II, forget it. I never even played. I talked with the few leftover losers who hung around too long like me.
But this game was fun to play with. And when there weren't tools to make maps with, it was great fun to make something that looked like someone pooped on the Myth world with wight pieces and lightning filling up the screen making my pentium II scream.
So much did change over the years. Not only did computers get faster, connections get faster, graphics get better, and all that - I mean - people play like Unreal and stuff on their portable gameboy things from Sony now. Okay, again, not only did that stuff change, but now there's a lot more people my age when I started playing with Myth who could do twenty times the stuff I could have done because they know a lot more than I did - I learned how the game/games/machines work the backwards way because I was a bored kid. Well, not completely bored, but sometimes pretty bored. Myth doesn't get all the credit. But it gets some of it. For me at least. There's also development tools, kits, etc out there that would make it trivial to make a sloppy 'myth clone' with even one person with as much time as I had on my hands during high school and college. Alas, easier said that done. You know, I don't know what alas means.
But really, if there's still people tinkering their weedle on this thing, then there has to be people who would stick with something like this.
So, Doom's source code was released. Ok. Great. Myth's won't be. Does that mean we can't figure it out? Hell, there are more people that know the insides of this game than the insides of god cops mother just from fiddling with stuff. Compared to the crazy stuff out there today, Myth isn't too much. And I guess that's what I still like - even though I don't play or anything - its still pretty simple. I go to a gaming site today, and I don't even know what I'm reading or what I'm supposed to click.
So, there's this thread about the future of Myth. I only skimmed the first and eighteenth page. You know Doobie, or Crispy, or whoever posted about buffer overruns in Myth - the best way to 'look for' these types of things is to have more eyes. And yes, I know, lasers right? They can give you more eyes today. But that's dangerous. You might go blind. And its expensive. Some companies pay for it though. Mine does (I think). I don't want to get it though. I don't want to go blind. But if I went blind in one eye, convinced them I couldn't work, and still got paid, I bet in some years they could fix that eye, I'd be set for retirement, and I could just travel and stuff.
So get more eyes by putting the source out there - or convincing whoever has legal bondage over it to spread it around. Hahah, no, okay, fine. I know, I know, that can't happen - it WOULD NOT BE FUN IF IT DID. That ruins all of the interesting things that come from making Myth again. No, not like Myth 4. Make a TFL engine, or probably an SB engine because more people like it. The content of the game, and its source, all stay less promiscuous, and people can load up the content with this other thing that is open source and would probably be horrible for a long time, completely diverge from the original game, etc.
But, why not? Why not do something this pointless? Why not make it simple, fun, from the ground up? I'm not smart enough to do it if I had the time, will, or attention span. I'm sure someone here is. Or at least they think they are. And its the latter thats important. You need to be cocky to actually try doing something. I know that even if I had the brains to do something, I'm lazy unless I'm in fear. This game has never made me in fear of anything. Well, except for when I was living with my parents playing this game - I was in fear of being discovered sitting at the computer playing it anymore, as they thought it was mentally damaging me.
I kid you not, I'm a pretty normal person today. Not too normal, but I'm okay. Anyway, here's the paragraph that sums it up:
This was a good game, and even people who weren't Myth players, but had a chance to try this out, usually agree that it was. Most open source games out there suck and border on educational unless they're shooters, and there are just too many shooters. I'm too old for shooters now. You are too. I think a fun, simple, squad based RTS game that uses sprite graphics (THIS IS IMPORTANT), and pretty much emulates the Myth game series (and even loads their content!) would draw people into this game. Especially geeky open source people. And the fact that its free couldn't hurt to get more players.
Maybe this should be the next step, or some future step, assuming it doesn't get hit by a car during a step before this step, for Myth.