Pregame/Postgame Help
Posted: Fri Apr 25, 2008 6:20 pm
Ok, one more question. I have struggled with this one for hours and hours and I cannot figure it out.
I have several maps for my campaign good to go, but as of right now, they are all independent. I know how to link them, but without a storyline, the maps will lose all their mystique. I figured out how to create a Text tag for each level and write the narration i wanted. I created a nar 01, nar 02, etc for each level to put in for the narration sound (silence). But creating the collections for pregame/postgame? No idea. I tried applying the willow creek collection to my pregame, and it worked (although the map in the background obviously had nothing to do with my campaign), and my text began scrolling by. I would've been happy except that as soon as the last word of my text JUST reached the screen, it went into the level. In other words, there is no WAY you could read the whole thing in time.
So my question is this: How do i make pregame/postgame screens for my levels so that the storyline actually connects, and i get that nifty kill count and hero's section with the drums and the "I am god" feeling at the end of each level?
I have several maps for my campaign good to go, but as of right now, they are all independent. I know how to link them, but without a storyline, the maps will lose all their mystique. I figured out how to create a Text tag for each level and write the narration i wanted. I created a nar 01, nar 02, etc for each level to put in for the narration sound (silence). But creating the collections for pregame/postgame? No idea. I tried applying the willow creek collection to my pregame, and it worked (although the map in the background obviously had nothing to do with my campaign), and my text began scrolling by. I would've been happy except that as soon as the last word of my text JUST reached the screen, it went into the level. In other words, there is no WAY you could read the whole thing in time.
So my question is this: How do i make pregame/postgame screens for my levels so that the storyline actually connects, and i get that nifty kill count and hero's section with the drums and the "I am god" feeling at the end of each level?