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Myth TFL port to M2SB
Posted: Fri May 02, 2008 7:53 pm
by belaltth
Were the original campaigns (with the narration) from TFL ever ported to use the M2SB engine?
I was thinking about going back to play TFL and hearing the narration, but I'm feeling too lazy to find my copy of TFL...
DK
Re: Myth TFL port to M2SB
Posted: Fri May 02, 2008 8:18 pm
by qwarqwa
belaltth wrote:Were the original campaigns (with the narration) from TFL ever ported to... M2SB?
DK
Lucky you, the fantastic people here are looking after you.
http://projectmagma.net/downloads/TFL_Solo
It's worth looking around in the downloads section, theres lots there and at the tain too.
Re: Myth TFL port to M2SB
Posted: Fri May 02, 2008 9:15 pm
by belaltth
qwarqwa wrote:belaltth wrote:Were the original campaigns (with the narration) from TFL ever ported to... M2SB?
DK
Lucky you, the fantastic people here are looking after you.
http://projectmagma.net/downloads/TFL_Solo
It's worth looking around in the downloads section, theres lots there and at the tain too.
Fallen Levels v2 is for 1.4, can we use it with 1.6?
DK
Posted: Fri May 02, 2008 9:20 pm
by Pyro
When it says its for 1.4 it means it will work with that version and newer. So if a plugin is made for 1.5 it will also work with 1.6 and so on.
Posted: Fri May 02, 2008 10:10 pm
by belaltth
Pyro wrote:When it says its for 1.4 it means it will work with that version and newer. So if a plugin is made for 1.5 it will also work with 1.6 and so on.
Excellent. I didn't know whether M2 had retained full backwards compatibility, but I'm impressed to hear it did.
Thanks for all your effort guys, I appreciate it. Myth and Myth II were my favorite games ever as a kid. It still brings back happy memories to think about it!
DK
Posted: Fri May 02, 2008 11:43 pm
by Lord Raven
This was the first thing I downloaded after I got the updates. Playing through the original campaign first before getting back into SB territory.
Posted: Sat May 03, 2008 1:43 am
by Frumius
I have never done the M2 solo levels from start to finish. When I got my M2 CDs (they sent 2 for pre-ordering!), I went right to bungie.net. Once I'd gotten a taste of human opponents in TFL, I didn't want to go back to fighting AI. Oh, I've done all the levels by now, prolly, but mainly in online cooperative play.
It's the human element, whether coop, ffa, or teams -- the easy socializing the game allows in-game and between games -- that I think makes it all hang together. Without that it would be so much less.
Unit models in TFL versus TFL level port to M2SB?
Posted: Mon May 05, 2008 1:17 am
by belaltth
Lord Raven wrote:This was the first thing I downloaded after I got the updates. Playing through the original campaign first before getting back into SB territory.
I was just watching a film in M:TFL and then playing the ported level in M2SB (Siege of Madrigal if you're curious). Is it just me, or do the unit models look like they are slightly sharper in M:TFL? It really looks to me like they are much higher resolution, but it's hard to tell without windowing and running the two games side-by-side.
DK
Posted: Mon May 05, 2008 4:19 pm
by Pyro
You are correct, TFL unit models are of higher resolution than SB ones, but SB units have smoother animations than TFL ones.
Posted: Wed May 07, 2008 2:56 am
by Renwood TWA
Yea TFL = higher res units then myth 2's, but TFL has less animations per unit compared to myth 2.
I think this is the only game ever where the sequel of a video game had worse graphics then the first one.
Der
-Ren
Posted: Wed May 07, 2008 8:32 am
by Death's Avatar
Renwood TWA wrote:Yea TFL = higher res units then myth 2's, but TFL has less animations per unit compared to myth 2.
I think this is the only game ever where the sequel of a video game had worse graphics then the first one.
Der
-Ren
Higher res color maps in M2 though too no?
-DA
Posted: Wed May 07, 2008 11:35 am
by oogaBooga
Unfortunately DA the colormap capabilities are 100% the same- the displacement map however is twice as complex, which makes the distances in TFL exactly HALF that of myth 2.
For instance in TFL fear (called TagEdit.PPC) shows a dorf bottle throw distance at 5.0, and in m2 it's 10.0. Archers in tfl shoot 10.0, and in m2 it's 20.0 (for non heros). Its the same distance technically but double the world units and you gotta also double it in fear too.
But now that m2 has detail textures - its almost like looking at a 16 bit colormap!
-ooga