RTS myth.... 1.7
Posted: Sat May 17, 2008 10:54 pm
um this might be way too command and conc... but i already have a train unit that drops off artillery artifacts and supply units that build defenses and stuff that moves other stuff on maps...
then i was thinking a building unit that builds... stuff... though instead of just artifacts now with 1.7 projectiles to units... someone could have barracks that build troops... so if scripting isnt heavy theres a new kinda Unit trading in town PROJECTILES to UNITS....
ie.... lets say unit trading 8 types of units isnt enough for you... then say make..a
Armory... builds 8 types of monster changing artifacts..
barracks builds 8 types of units to use said artifacts....
now using Wbush math thats 64 unit types with no Unit trading needed...
1.7 looking forward to this BUILD of myth to debut...
then i was thinking a building unit that builds... stuff... though instead of just artifacts now with 1.7 projectiles to units... someone could have barracks that build troops... so if scripting isnt heavy theres a new kinda Unit trading in town PROJECTILES to UNITS....
ie.... lets say unit trading 8 types of units isnt enough for you... then say make..a
Armory... builds 8 types of monster changing artifacts..
barracks builds 8 types of units to use said artifacts....
now using Wbush math thats 64 unit types with no Unit trading needed...
1.7 looking forward to this BUILD of myth to debut...