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Berserkers on Bagrada

Posted: Tue May 20, 2008 10:25 pm
by Rawrpants
Apologies if this isn't the proper forum, but with The Fallen Levels, on Bagrada (Legendary):

The game spawns 6 berserkers with the initial force, but seems to expect 8 at the final tally, apparently deciding that two berserkers died along the way. Is this a known problem? I'm running Myth II 1.6.

Thanks.

Posted: Tue May 20, 2008 10:33 pm
by Rawrpants
Just thought I'd add, on Normal difficulty, it spawns 8 and so the final tally is correct.

I would guess this is a bug?

Posted: Tue May 20, 2008 10:48 pm
by A-Red
Just the way TFL counts its units. All the berserks appear at the start of the map, and then the script checks for the difficulty level and deletes a few zerks if it's above Normal. Since they technically did appear for an instant, they're part of what gets counted up on the win screen.

Soulblighter might do it to, though I really don't know--I don't think the m2 campaign deletes units on higher difficulties, but the option exists in the map actions in Loathing.

Posted: Tue May 20, 2008 10:59 pm
by Rawrpants
Yeah, but... I wanted the 'No Casualties!' screen ;-D

But more to the point, wouldn't this result in experienced units being mistakenly killed off?

Posted: Tue May 20, 2008 11:45 pm
by iron
Depends how they did it. They _could_ have defined the two extra zerks as not being veterans - easy enough to do in Loathing. I don't remember if that's the case in that level though.