A novice with ambitions
Posted: Fri Aug 15, 2008 10:36 am
Hi everyone!
I decided to join this forum because I'm currently attempting to create some single player maps for myth II.
A week ago I felt the urge to complete the myth II single player campaign since I never finished it some years back. I dusted of the old total codex and downloaded the universal binary update. After completing it I must say that the game has aged like fine wine. It is still great fun and the storytelling was as good as I remembered it!
I recall trying on some multiplayer maps with my brother but I don't think I ever tried to play online back then. I tried Chimera and some cool plugins like the one were you were a Samurai (god damn that was hard haha) and some wild west-plugin which was awesome.
All those good memories of fan created maps made me want to give it a try now when I'm a bit older and more patient. I have always wanted to make a game of my own but I think this is as close as I get. The problem is that I have to start from scratch and learn everything involved with the map making process. Luckily I've found various tutorials scattered around the web and I especially found this one helpful:
http://mything.org/index.php?a=article- ... 0000000213
I also followed bits of Clems colormap walkthrough and the HPC tutorial (mapmaking for newbies). Very appreciated!
But I still question if I'm able to make my visions come true. I'd like to make five levels as some sort of campaign pack. I'm interested in telling a story through cutscenes similar to the ones in the original myth II and I want to modify the main character in a special way (I have currently played around with the bowman hero model, changed his name and other stats mainly regarding his attack). I am however not too interested in modifying a lot of things. All I want is to create some cool levels and tell a good story that is an epilogue to a music project/album which me and a friend created a while back for a course before we graduated. It's called Sunless Dawn and (in short) tells the story about a man named Shered and his quest to find his long lost sister. The music itself ranges from country rock to death metal. As pretentious as it may sound it's actually not meant to be taken TOO seriously
Here's the album if you want to hear it:
http://www.megaupload.com/?d=MWW1TZ9N
I think it's nice to continue the story in the Myth universe and bring it to an end. But how hard is it to do all these things? I have already learned some of the basics but what about my ambition to make a campaign consisting of five levels? I don't know how much time I'm willing to spend but I have tried my first map and it seems to work quite nicely. It's not finished by any means but it's a start
Shit that's a lot of text Hope you don't mind it.
I decided to join this forum because I'm currently attempting to create some single player maps for myth II.
A week ago I felt the urge to complete the myth II single player campaign since I never finished it some years back. I dusted of the old total codex and downloaded the universal binary update. After completing it I must say that the game has aged like fine wine. It is still great fun and the storytelling was as good as I remembered it!
I recall trying on some multiplayer maps with my brother but I don't think I ever tried to play online back then. I tried Chimera and some cool plugins like the one were you were a Samurai (god damn that was hard haha) and some wild west-plugin which was awesome.
All those good memories of fan created maps made me want to give it a try now when I'm a bit older and more patient. I have always wanted to make a game of my own but I think this is as close as I get. The problem is that I have to start from scratch and learn everything involved with the map making process. Luckily I've found various tutorials scattered around the web and I especially found this one helpful:
http://mything.org/index.php?a=article- ... 0000000213
I also followed bits of Clems colormap walkthrough and the HPC tutorial (mapmaking for newbies). Very appreciated!
But I still question if I'm able to make my visions come true. I'd like to make five levels as some sort of campaign pack. I'm interested in telling a story through cutscenes similar to the ones in the original myth II and I want to modify the main character in a special way (I have currently played around with the bowman hero model, changed his name and other stats mainly regarding his attack). I am however not too interested in modifying a lot of things. All I want is to create some cool levels and tell a good story that is an epilogue to a music project/album which me and a friend created a while back for a course before we graduated. It's called Sunless Dawn and (in short) tells the story about a man named Shered and his quest to find his long lost sister. The music itself ranges from country rock to death metal. As pretentious as it may sound it's actually not meant to be taken TOO seriously
Here's the album if you want to hear it:
http://www.megaupload.com/?d=MWW1TZ9N
I think it's nice to continue the story in the Myth universe and bring it to an end. But how hard is it to do all these things? I have already learned some of the basics but what about my ambition to make a campaign consisting of five levels? I don't know how much time I'm willing to spend but I have tried my first map and it seems to work quite nicely. It's not finished by any means but it's a start
Shit that's a lot of text Hope you don't mind it.