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Map Edge Devoid?
Posted: Wed Aug 27, 2008 4:24 pm
by Buck Mild
There is a chunk of my map that is at elevation -22.00. However, when I get the map that low a bunch of things start looking staticky. (that repeating thing that happens when you don't set mesh parameters.)
My map benefits greatly from having a -22 elevation at this portion of the map. Can anything be done to fix this??
Posted: Wed Aug 27, 2008 4:33 pm
by Pyro
Depends. What do you need -22 elevation for that area? There might be a way to make it look better, but depends how you plan to use it.
map
Posted: Thu Aug 28, 2008 8:45 am
by Point
displacement range on inserting the displacement map seems to get buggy on the top of the screen if you exceed say 15 units -5 -15 0 -12 seems ok
after the import of the displacement if you then lower it manually seems the buggy render dsitortion errors when moving can be avoided anyway seems to be a trial and error kind of thing though a range all the way to -22 might simply give you problems no matter how you did it just based on the render engine in myth...
good luck..