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Unit Trading Blank List Issue
Posted: Sun Aug 31, 2008 12:44 am
by Pyro
There are a few threads on this subject and yet no solution or reason for it.
I have an 8 team map. Originally, there was one unique tradable unit type per team visible and a 9th tradable unit type that starts of invisible. When I tested each team, the 8th team had blanks for the UT window. So I went back and replaced the 8 unique types with 1 type. Now there are 2 tradable types of units total, but the 8th team still shows up as blanks.
Any ideas?
And yes the May be tradable box was checked for those.
Posted: Sun Aug 31, 2008 9:05 am
by Zeph
do they have a singular form and plural form spelling in their string list?
Posted: Sun Aug 31, 2008 12:40 pm
by Pyro
Yes, but that can't be it, since those two unit types are on all 8 teams. Only the 8th team have blanks, no arrows to trade them either.
UT
Posted: Sun Aug 31, 2008 8:36 pm
by Point
i have all kinds of bugs with the 8th unit type being able to be traded...
on many maps even though 8 types are set to UT only 7 show in UT trading menu....
it could have to do with the fix that was done for units set to different difficulty levels or maybe to units of the same collection.... I never quite figured out why it was doing it though seemed to often be when I had 2 or more units from the same collection one might not show in UT...
Posted: Sun Aug 31, 2008 8:51 pm
by Baak
I have seen that same bug once upon a time, but can't contribute anything else other than I've seen it too.
I recall removing units from the palette and generally pulling my hair out.
Posted: Sun Aug 31, 2008 11:10 pm
by Pyro
Okay, now I'm trying to recreate it, so Myrd can take a look at it. I am not having any success. Did one of you guys notice anything that might somehow be involved with the issue.
How many teams were on the map? Which team(s) had a blank UT window? How many tradable unit types did you have per team? and total? Did you have a lot of units for marker palette for type? Any idea if you were close to the limit for monster definition (which is 96)? Anything else that might somehow factor in?
hmm...
Posted: Mon Sep 01, 2008 12:39 pm
by Point
well all teams had 8 ut types... the same ones seem to vanish from ut on each team... at one point maybe they were set to a difficulty level for apperance...
none seem scripted units naming is correct all were close to the 400 unit max though not over all had at leas one other unit using the same collection
ill keep checking on the meshes that do it looking for something concrete ...
Posted: Mon Sep 01, 2008 8:17 pm
by Pyro
Ok I think I figured out why this happens. As you know to place units on the mesh, you must add a marker palette entry. You add one per unit type per team. Loathing doesn't let you rearrange them, so when you add more they go to the bottom of the list all the time.
Seems if you add tradable unit types, they must be in the first 16 slots of that team. This includes team -1 units. So for example, you have 18 unit types for team 0, and 15 through 18 are set to tradable. Only 15 and 16 will appear on the Unit Trading window.
Unit Type 01 (Team 0)
Unit Type 02 (Team 0)
Unit Type 03 (Team 0)
Unit Type 04 (Team 0)
Unit Type 05 (Team 0)
Unit Type 06 (Team 0)
Unit Type 07 (Team 0)
Unit Type 08 (Team 0)
Unit Type 09 (Team 0)
Unit Type 10 (Team 0)
Unit Type 11 (Team 0)
Unit Type 12 (Team 0)
Unit Type 13 (Team 0)
Unit Type 14 (Team 0)
Unit Type 15 (Team 0) Tra
Unit Type 16 (Team 0) Tra
Unit Type 17 (Team 0) Tra
Unit Type 18 (Team 0) Tra
Same thing if I have this example:
Unit Type 01 (Team 0)
Unit Type A (Team 1)
Unit Type 02 (Team 0)
Unit Type B (Team 1)
Unit Type 03 (Team 0)
Unit Type C (Team 1)
Unit Type 04 (Team 0)
Unit Type D (Team 1)
Unit Type 05 (Team 0)
Unit Type 06 (Team 0)
Unit Type 07 (Team 0)
Unit Type 08 (Team 0)
Unit Type 09 (Team 0)
Unit Type 10 (Team 0)
Unit Type 11 (Team 0)
Unit Type 12 (Team 0)
Unit Type 13 (Team 0)
Unit Type 14 (Team 0)
Unit Type 15 (Team 0) Tra
Unit Type 16 (Team 0) Tra
Unit Type 17 (Team 0) Tra
Unit Type 18 (Team 0) Tra
Team 0 still has 18 marker palette entries and only the top 16 of team 0 will show up in the UT if they are tradable. I repeat, team -1 units count for that 16 limit.
The only way to fix this so Team 0's 17 and 18 show up is if I remove two entries from team 0 or -1 and add them back in to the bottom of the list.
Also keep in mind only up to 8 types show up in the UT window. So tradable units should be somewhere in the top 16 slots of that team and not have more than 8.