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change inventory through scripting
Posted: Tue Sep 23, 2008 11:50 pm
by carlinho
I used the change inventory through scripting and nothing happened
anybody used it and knows some inside into what makes it happen?
Posted: Wed Sep 24, 2008 12:14 am
by Pyro
You have to specify to what they should change. Look at the artifact's projectile tag. The tag ID, that 4 letter/number code, is what you need to add to that parameter. If the tag ID has any character that is not a number or a letter, you might have issues. I had a tag ID with a bracket "[", but when I placed it in Loathing it appeared as that "y" with two dots above. The script would not work, so I went back and duplicated the projectile tag so its new tag ID had only letters and/or numbers. Made the artifact connect to the new projectile and added the tag ID into Loathing. It worked.
Posted: Wed Sep 24, 2008 1:11 am
by carlinho
cool, thanks pyro!
maybe that's what's happening...
I'll give it a look